The Last of Us Season 2 Is Taking a ‘Big Swing,’ Season 3 Envisioned

HBO’s The Last of Us Season 1 changed many aspects of the game, particularly in Episode 3, and now the creators have shared more information regarding The Last of Us Season 2 and what the franchise has in store for the future.

The Last of Us Season 2 To Feature New Cast Members

In a recent interview with Deadline, HBO’s Head of Drama, Francesca Orsi, revealed that the ongoing writers’ strike delayed production of Season 2 of The Last of Us, but they have a number of developments in store. She mentioned new cast members but wouldn’t reveal their identities:

“There will be a couple of new pieces of casting, which I can’t get into,” said Orsi. “And of course, there isn’t much that we can go into on The Last of Us, given that Craig can’t really initiate in any meaningful way from a writing or casting standpoint. But he and Neil have a good sense of what it is that he’s going to be taking on. We’ll be moving the show from Calgary to Vancouver. All I can say is he’s taking a big swing from both an entertainment standpoint, related to the clickers, but also just the more nuanced, complex character dynamic between our characters, Joel, Ellie, and beyond.”

Regarding the potential third season, Orsi says that it has not yet been fully planned, but the writers, Craig Mazin and Neil Druckmann, have a “vision” for it:

“I think Craig and Neil are still figuring out where they’re going to come to an end,” said Orsi. “We have loosely heard that there will be a Season 3 idea for the series, but at this point, we’re taking it one season at a time. There’s no guarantee at this point that we’ll have a Season 3 but I know that they both have a vision for Season 3. Whether that lends itself to doing more [seasons], I don’t know yet.”

Mazin and Druckmann have previously mentioned that the show’s multiple seasons will cover the events of The Last of Us Part II, with various types of infected creatures. They also appear to be unfettered by the source material, looking to explore the nuances of the character’s dynamic instead.

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