Deep Dive Into Atomfall | Official Xbox Podcast




Xbox Podcast Transcript

ANNOUNCER: Ratings for games in this podcast are pending.

[XBOX SOUND]

– Hello, and welcome to The Official Xbox Podcast. I’m your host for today’s episode, Tina Amini. And it’s a very special episode that we’ve got for you today because we’re going to dive deep and do a walkthrough into a highly anticipated game from our friends over at Rebellion. It’s unlike anything they’ve made before, so be excited.

But before I introduce our special guest for our special episode, I have another fairly special guest. I’d like to introduce my fellow co-host, Editor-in-Chief of Xbox Wire, Joe Skrebels. Joe, thank you so much for joining as our officially sanctioned UK correspondent for today.

– Yeah, Britishness consultant on site. And actually, I really appreciated the Britishness of “fairly special.”

TINA AMINI: [LAUGHS]

– That’s how– that’s how we’d do it.

– This is just the years of working with you. It’s rubbed off on me. So I appreciate you too, Joe.

[LAUGHTER]

And as I mentioned, we do have our special guest to introduce, Ben Fisher, the creative director on Atomfall. It’s so great to have you, Ben. Thank you for joining us, and I’d love to just hear you introduce yourself a little bit.

– Sure, no problem. I’m Ben Fisher. I’m Creative Director on Atomfall and Associate Head of Design for Rebellion.

TINA AMINI: It’s good to have you to talk about the high level of what this game is. We obviously revealed the game together at Xbox Game Showcase earlier this year. So we got some snippets of what the game is. We understand it’s a single-player survival action game. We’ve gotten hints of what’s going on with Britain’s post-war setting for the game.

We had more footage at the gamescom live stream recently, just last week, actually. So we’re going to dive into the context of that and what we’re about to see today. But I’d love to hear just more context from you on what Atomfall is, for anyone who’s unfamiliar and newly initiated.