Human Fall Flat loved a fan-made VR mod so much it “bought it”

A Modder’s Dream Come True

A modder who had been working to turn the cult hit game Human Fall Flat into a VR experience recently announced some exciting news on Twitter. Raicuparta revealed that the creators of the game were so impressed with their VR mod that they decided to purchase it.

Official VR Port in the Works

In a series of tweets, Raicuparta shared the news that No Brake Games, the developers of Human Fall Flat, were thrilled with the mod and are now planning to release it as an official VR port. The modder expressed their excitement about this development, stating that the official VR port will maintain the same concept as their original mod.

Human Fall Flat VR Coming Soon! | Meta Quest Platform. Watch on YouTube

Raicuparta addressed their followers on Twitter, saying, “You might remember some videos of my Human Fall Flat VR mod. And wondered why it was never released. That’s because the creators of the game bought it! They were so excited about it that they are now releasing an official VR port with the same concept.”

The modder also shared a video of their “old mod” along with the announcement.

“To clarify: I had no involvement in the actual development of this official port, and neither did Flat2VR Studios,” Raicuparta added. “They just bought all the rights to the concept and code of the unfinished mod (which tbh they didn’t really need to do), and then did it all themselves.”

Release Details

While there is no official release date for Human Fall Flat VR yet, Steam suggests that it is “coming soon.” The development team mentioned on Twitter that the game will be available for purchase on the Meta Store, the PlayStation Store, and Steam once it launches.

The Origins of Human Fall Flat

The concept for Human Fall Flat originated from a prototype developed by Tomas Sakalauskas, who had been working on projects for Intel’s RealSense camera. Originally intended for RealSense, the game’s concept evolved into a slapstick action game with physics-based puzzles.

In a 2018 interview with Eurogamer, Sakalauskas discussed how the idea for Human Fall Flat surpassed the limitations of the RealSense camera and transformed into a more traditional game that emphasizes comedy and physics-driven gameplay.