Let’s Talk About EHP – DOTABUFF

Debating Dota’s High HP Pools

One of the ongoing debates within the Dota 2 community revolves around the inflation of HP pools in the game. Over time, the survivability of heroes has significantly increased, impacting the lethality of engagements. Today, we join the conversation by examining the advantages and disadvantages of Dota’s current approach to time-to-kill.

Pros of High HP Pools

One major benefit of higher average HP pools is the opportunity for counter-play, even when caught out of position on a tanky hero. With targets harder to burst down and crowd control effects less impactful, players have more opportunities to react and turn the tide of a fight. This dynamic leads to more engaging battles, where strategic use of health points as a resource can bait enemies into overcommitting and making mistakes.

Additionally, healing abilities and save items become more impactful when heroes don’t instantly disappear from the battlefield. This heightened survivability adds layers to gameplay, shifting the focus from purely good initiations to smarter ability usage and item choices. The diversity in hero tankiness also adds strategic depth to team compositions.

Cons of High HP Pools

Despite the benefits, there are noticeable issues at the highest level of play. The dominance of the first move advantage has diminished, as quick pickoffs are no longer as feasible due to increased hero tankiness. This shift has made traditionally tanky heroes less relevant in the current meta, impacting hero diversity and strategic options.

Glass cannon heroes face challenges as burst damage alone is often insufficient to bring down high-health targets. This has led to a meta dominated by survivable, sustained damage carries, limiting the variety of viable hero picks.

Potential Solutions

To address the EHP-dominated meta, one potential solution is to decrease the efficiency of HP items, such as toning down Strength bonuses and reducing flat HP values on artifacts. However, this change could limit counter-play options and alter the dynamic of team fights.

Another approach could be to make risky heroes more rewarding by ensuring glass cannons have the damage potential to cut through high survivability. Balancing the game on a per-hero basis is a common tactic in Dota, but it risks power creep and imbalance.

Looking Ahead

As the community debates the future of Dota’s gameplay, the need for a significant shake-up is apparent. Whether through game-wide changes or individual hero adjustments, finding the right balance between hero survivability and burst damage is crucial. Share your thoughts on the matter in the comments below.