Review – Silent Hill 2 (PlayStation 5)

Remake of Silent Hill 2: A Modern Classic Recaptured

“Well, I’m alone there now. In our ‘special place’. Waiting for you…”

Horror in gaming has a special place in many players’ hearts, especially those who remember the early days of the OG PlayStation. Games like the Resident Evil franchise set the bar for what horror games could achieve, with their unique blend of tank controls, resource management, and haunting ambience. But then came Silent Hill, offering a deeper, more psychological take on horror that captivated players with its eerie atmosphere and intricate storytelling. Silent Hill 2, in particular, stood out as a masterpiece of psychological horror and remains a favorite among fans for its chilling experience and artistic vision.

After years of dormancy, the Silent Hill franchise is making a comeback with a remake of the iconic Silent Hill 2. Developed by Bloober Team in collaboration with long-time Team Silent devs Masahiro Ito and Akira Yamaoka, the remake stays true to the original while adding modern enhancements to bring the game to a new audience. Released today for PlayStation 5 and PC, the remake has impressed fans and critics alike, proving that Bloober Team was the right choice to breathe new life into this classic title.

The Return of James Sunderland

The narrative of Silent Hill 2 follows widower James Sunderland as he receives a mysterious letter from his deceased wife, drawing him back to the town of Silent Hill where they once shared happy memories. What begins as a quest for truth quickly becomes a descent into madness as James navigates the twisted reality of the town, encountering characters and creatures that reflect his deepest fears and regrets.

Waking Punishment Dream: James Sunderland remains one of gaming’s most tortured protagonists, with his trauma being made all the more real within Unreal Engine 5.

Gameplay Overhaul and Enhanced Horror

The gameplay in the remake of Silent Hill 2 has seen significant changes compared to the original. With a shift to an over-the-shoulder perspective, reminiscent of modern horror games like Resident Evil 2, the combat has been revamped to be more intuitive and visceral. From melee combat that feels weighty and impactful to gunplay that is both satisfying and tense, the gameplay keeps players on edge as they navigate the dark and claustrophobic environments of Silent Hill.

The atmosphere in the remake is where it truly shines, capturing the terrifying essence of the original game with updated creature designs and a haunting soundtrack. The monsters in Silent Hill reflect James’ inner turmoil, adding a layer of psychological horror that is both captivating and disturbing. Combined with the game’s use of lighting, sound, and environmental design, the atmosphere in the remake is a true assault on the senses, creating one of the scariest experiences in gaming.

Game Hype - Silent Hill 2

Killing a person ain’t no big deal: Silent Hill 2’s combat is simple, yet brutal. The audible panic from James coupled with the game’s anxiety inducing gameplay makes you invested in every swing and stomp.

Final Thoughts and Performance Details

Despite some performance issues on the base PlayStation 5, the overall experience of playing the remake of Silent Hill 2 is exceptional. The attention to detail, commitment to the source material, and overall polish of the game make it a must-play for fans of horror and psychological storytelling. Bloober Team has truly delivered a labor of love with this remake, showcasing the potential for the Silent Hill franchise to make a triumphant return to the forefront of horror gaming.

With a runtime of close to eighteen hours for a first playthrough, the remake offers a substantial experience that stays true to the original while expanding on its world and characters. Whether you’re a long-time fan of the franchise or a newcomer looking for a terrifying journey, Silent Hill 2 is a modern classic that deserves a spot in your gaming library.

A PlayStation 5 review code was provided by Bastion.