Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter

Understanding Unreal Engine 5’s Stuttering Issue in Silent Hill 2

Like many games built on Unreal Engine 5, Silent Hill 2 experiences significant stuttering issues. But what’s causing this problem, and is there a solution? Delving deeper into this issue, it becomes apparent that the game, along with other UE5 titles, presents more than just frame-time lurches.

While shader compilation stutter may not be a concern in Silent Hill 2, traversal stutter poses a major issue that affects the overall gameplay experience. Additionally, animation stutter further adds to the frustration of trying to enjoy a smooth, consistent performance in the game. Despite attempts to address these issues and provide makeshift solutions, Unreal Engine 5’s persistent problems continue to plague various games that utilize the engine.

Assessing Bloober Team’s PC Port

Looking at Bloober Team’s work on the PC version of Silent Hill 2 in a broader context, there are several positive aspects to appreciate. The game offers diverse graphics options, such as console-style dynamic resolution scaling support, going beyond what the PlayStation 5 version offers. The inclusion of hardware-accelerated features like ray tracing for reflections and global illumination enhances the visual quality on the PC.

While the PC version boasts unique ray tracing features and impressive visuals, it’s not without its flaws. Issues like cloth animations capped at 30fps and frame-rate locks during cutscenes detract from the overall experience. The inconsistency in frame-pacing, especially when using v-sync, remains a concern that affects performance on both PC and PS5 versions.

We’ve got problems with the bugs and stuttering issues in the PC version of Silent Hill 2 and while this article outlines the basics, the video goes into much more depth – with examples.Watch on YouTube

Despite the visual enhancements brought by hardware Lumen and ray tracing, the PC version of Silent Hill 2 still struggles with bugs and visual imperfections. Grass flickering, intermittent presentation glitches, and poor denoising in reflections are among the issues that impact the game’s visual fidelity. However, dedicated PC modders have made efforts to address some of these problems, showcasing the community’s commitment to improving the game experience.

While modders can address certain visual flaws, the underlying stuttering issues inherent to Unreal Engine 5 remain a challenge that requires a comprehensive software fix. Traversal stutter, in particular, poses a significant obstacle to achieving smooth gameplay, even on high-end hardware setups.

Uncovering the Root Causes of Stuttering

Contrary to popular belief, stuttering issues persist on the PS5 version of Silent Hill 2 as well, albeit in a slightly different manner. By analyzing the behavior of stutters on both PC and PS5, it becomes evident that these issues are deeply rooted in the engine itself.

Efforts to mitigate traversal stutter by capping frame rates or leveraging superior CPU performance offer temporary solutions, but they do not eliminate the core problem. Unreal Engine 5’s animation stutter remains a major concern, affecting game updates and overall performance even when frame rates are stabilized.

As various tests reveal the complexities of the stuttering issues in Silent Hill 2, it becomes apparent that a more comprehensive solution is needed to address these underlying engine issues. The collaboration between game developers and engine creators is crucial in identifying and resolving these persistent problems to enhance the gaming experience for players.