How Player Choice Is Infused into Avowed’s Approach to Combat

Ultimate Flexibility in Combat with Avowed

“Flexibility in combat actions was always a goal for us,” adds Gameplay Director Gabe Paramo. “In terms of weapons, you can expect anywhere from a one-hit dagger to a slow reloading arquebus, two-handed great hammers, a one-handed sword, one-handed pistol, a one-handed wand, and we have a dual-wielding system that lets the player equip off-hand and one-handed weapons together in a dual-wielding type way.”

Exploring the world of Avowed unveils a diverse array of weaponry that allows for unique combinations and playstyles. With options like the Grimoire, a magical weapon that brings spell abilities to players regardless of their class, the possibilities for creative combat strategies are endless. Imagine wielding a sword in one hand and a Grimoire in the other, casting powerful spells while engaging in close combat.

Gameplay Director Gabe Paramo emphasizes the importance of player choice and adaptability in Avowed. “I think the biggest kind of unique element is how all the pieces fit together and how we don’t restrict the player; to give them ultimate flexibility in being able to quickly swap and execute these actions, like their abilities they choose from their trees, the weapons they fire, the dodge — all those I would say is a mix of how a lot of games handle it; we just mix some elements more uniquely,” Paramo says.