Metal Slug Tactics Updated On Switch, Here Are The Full Patch Notes

Publisher Dotemu has released a new patch for Metal Slug Tactics, bringing in some exciting features and improvements while fixing numerous bugs to enhance the gameplay experience.

Originally launched on 5th November 2024, Metal Slug Tactics received a commendable score of 7/10 from us, highlighting its “Excellent art and animation, smart gameplay twists, and a genuinely refreshing pace that adds new depth to the tactics genre.” However, we did mention that certain design choices could hinder the overall fun aspect at times.

Let’s dive into the detailed patch notes for version 1.0.3:

UX:

  • Preview of Special Actions superior levels on Level Up and in Barracks

Features:

  • Refusing a Strategic Asset grants 5 coins
  • New weapon mods that change the user’s Max HP
  • Improved the algorithm that randomly draws missions in a biome

Balancing:

  • Trevor’s Flying Blade II & III now cost 3 ADR
  • Trevor can now target himself with Nanoshroud

Bug Fixes:

  • There cannot be several weapon mods of the same upgrade chain when choosing a reward
  • Eri’s Secret Service achievement could not be triggered with Clark’s Jump into Action, Tarma’s Final Crash and Ralf’s Overhead
  • Trevor’s Flying Blade sometimes did not inflict damage when the target was too far
  • Trevor’s Jet Lag reduced Special Actions costs by 2 instead of 1
  • Trevor’s Nanoshroud applies the correct bonus movement effects
  • Characters who died while in Mummy status played their idle animation on the next turn and appeared alive
  • Some effects were not properly applied or removed after Aeshi Nero’s Laser and Bite attacks (e.g. Protection status was not removed)
  • Path preview was not properly rendered on top of the map, mainly where there was a Jump
  • Path preview Jump was sometimes vertically misplaced
  • Path preview was improved for big jumps (e.g. landing on a Leaf Pile)
  • Fixed path preview for the Slugnoid
  • Fio’s Helping Hand passive did not work for some of her Special Actions
  • Fio’s Extra Motivation passive did not work for some of her Special Actions
  • Fio’s Field Dressing did not always correctly preview the healing bonus
  • Fio’s Germi Style could trigger Fio’s weapon’s effects even if no sync was triggered
  • Hid the Rewards panel on JupiterKing’s mission
  • Miners are not affected by Nadia’s electric mines
  • Slugs are not affected by Nadia’s electric mines
  • Brawn’s bonus can only be activated once per turn per unit
  • Brawn’s bonus was not activated if the attack triggered a revenge hit
  • After gaining a bonus action, the unit’s UI was in some cases not properly updated
  • Improved Paqar SFX integration when swapping idols
  • Fixed Paqar’s idols hit and destroy animations
  • Paqar’s destroyed idols were not correctly respawned on Reset Turn
  • Paqar’s introduction can be fast-forwarded
  • Fixed Slugs Popup (Armor and Fuel label)
  • Fixed the Tutorial reset button
  • Fixed Trevor’s animations in the HQ