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    Where to Find Every Unique Weapon in Fallout: New Vegas

    By ContributorsDecember 23, 202511 Mins Read
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    Fallout: New Vegas unique weapon locations — every one-of-a-kind gun, melee, unarmed, and energy weapon

    Fallout: New Vegas hides a ridiculous number of unique weapons — bespoke versions of standard gear that hit harder, crit better, or just look cooler. A bunch of them will help you delete Deathclaws; a few are stashed behind Deathclaws. To keep you from wandering in circles (or reloading a quicksave every five minutes), use the maps and location notes below to track them all down.

    From the Mojave proper to Zion, Big MT, and The Divide, here’s where to find every unique weapon in Fallout: New Vegas.

    Every unique weapon in the northern half of the Mojave Wasteland

    This covers The Strip, Jacobstown, and everything north of Hidden Valley.

    Every unique weapon location on the Mojave map, northern half, in Fallout: New Vegas.
    No.NameTypeLocation
    1Chance’s KnifeMeleeDig up Chance’s Grave on the hill just south of Tribal Village. Bring a shovel (you can buy one at the Goodsprings store). Great early pickup for new players.
    2Love and HateUnarmedBonnie Springs. Loot it from a Viper Leader (there can be more than one).
    3Greased LightningUnarmedHidden Valley bunker with “Peace” painted in red next to the door. Buy from Knight Torres. You may need to complete “Still in the Dark” first.
    4AnnabelleExplosiveBlack Mountain. Loot the nightkin sniper on the ledge below the radio tower.
    5Paladin ToasterUnarmedBlack Rock Cave. On a dead prospector near the back.
    6Mysterious MagnumGunOn the road north of El Dorado Gas & Service, at a Sunset Sarsaparilla billboard. Pickpocket or kill the Lonesome Drifter. Or start “Talent Pool” at The Tops (talk to Tommy Torini in the Aces Theater) and recruit the Drifter with 50 Barter.
    7Blade of the EastMeleeDefeat Legate Lanius at the Legate’s Camp near the end of the main quest. You must side with Mr. House, the NCR, or Yes Man to access this fight.
    8Q-35 Matter ModulatorEnergy weaponREPCONN HQ. Pick the Average door to the right, then a Very Hard door (Lockpick 100), turn left to the gun. Alternatives: hack a Very Hard terminal (100) or get a security keycard to drop in from the floor above.
    9Nephi’s Golf DriverMeleeFiend’s Rock ruins northwest of Samson Rock Crushing Plant. Clear the area, then loot Driver Nephi’s body.
    10Pew PewEnergy weaponSunset Sarsaparilla HQ. Speak to the animatronic to start “The Legend of the Star,” resolve it (you’ll technically fail it as part of the story), then talk again to begin “A Valuable Lesson.” Use the right hallway, left double doors, climb through the collapsed ceiling, cross to the south hole, drop down, go through the red double doors, and loot the body with the gun.
    11Dinner BellGunThe Thorn in Westside. Finish “Bleed Me Dry” for Red Lucy to receive it.
    12The Humble CudgelMeleeDeep in the Sealed Sewers. Drop into the manhole in The Thorn, take the far-left corner path to the North Sewers, head southeast, then right into Central Sewers. Behind the red-lit door, loot “Luke’s Find” from Blind Luke. Backtrack, go left then right along the long corridor to a barricade with enemies. Through the door behind them, upstairs, use Luke’s Find to open the Sealed Sewers. Loot a Prospector’s body.
    13Vance’s 9mm submachine gunGunWins Hideout northeast of Westside south entrance. Open the safe (Lockpick 100) or convince Pauline Wins to hand over the code (Speech 55).
    14Golden GlovesUnarmedLucky 38 on The Strip. Inside, turn left, go upstairs, and check the cabinet by the “VIP Lounge” sign.
    15Two-Step Goodbye / Sleepytyme / Medicine Stick / Gehenna / Bozar / EstherUnarmed / Gun / Gun / Melee / Gun / ExplosiveSold by the Vendortron at Gun Runners.
    16La Longue CarabineGunCamp McCarran. Loot or pickpocket Corporal Sterling as he patrols the tents. If you don’t want to kill him, steal his ammo, fast travel away to reset, come back, and pickpocket the rifle once it appears in his inventory.
    17Cram OpenerUnarmedCamp McCarran. Take it from Little Buster (he usually hits the training dummy by the old trucks). If you finished “Three-Card Bounty” and he’s gone, his body (and the weapon) will be at the end of the Freeside railroad next to Old Mormon Fort.
    18This MachineGunCamp McCarran — complete the unmarked “Dealing with Contreras.” Hack Sgt. Contreras’s terminal upstairs in the supply shack, grab the manifest, then give it to Lt. Carrie Boyd at the airport (upstairs) for the reward.
    19All-American / Pulse GunGun / Energy weaponVault 34. Fully clear the vault, unlock the necessary terminals, defeat the Overseer, then access the armory and the equipment room beyond. The All-American is on an overturned table; the Pulse Gun is in the nearby gun case (Lockpick 100).
    20CZ57 AvengerGunThe Devil’s Throat. Inside the blue truck at the center of the crater.
    21Thump-ThumpExplosiveNellis Array building (northeast corner of Nellis AFB). Grab it in the large southeast room. Picking up Raquel’s “Ant Misbehavin’” first isn’t a bad idea.
    22Abilene Kid LE BB gunGunEITHER inside the Field’s Shack (southwest of Nellis AFB), OR — if you have the Wild Wasteland trait — inside Jimmy’s Well. With Wild Wasteland, bring Rex to Field’s Shack, ask about something falling in the well, then enter the well opposite the shack.
    23Alien Blaster / YCS 186Energy weaponsMercenary camp east of Brooks Tumbleweed Ranch and north of Horowitz Farmstead. Clear the camp and loot the tougher enemy. Wild Wasteland gives the Alien Blaster; without it, you’ll get the YCS 186.
    24AER14 PrototypeEnergy weaponVault 22. Repair the elevator, ride to Level 5, open the right-hand stairwell door (no Lockpick requirement), and follow the path to the gun.
    25PushyUnarmedRuby Hill Mine. Follow the glowing mushroom path to the bottom and loot the corpse by the exit.
    26Oh Baby!MeleeCharleston Cave (you’ll also visit here for “Guess Who I Saw Today”). Take the narrow mushroom-lit path down, cross the pool, and find the weapon on the cave floor beyond.
    27Freeside unique weaponsVariousThere are 10 unique weapons tucked into Freeside, directly north of The Strip. See the dedicated list below.

    Every unique weapon in Freeside

    Freeside is packed with unique weapons — the trick is knowing where to look.

    No.NameTypeLocation
    1Nuka-Breaker / Lil’ Devil / Embrace of the Mantis KingMelee / Gun / UnarmedBuy from Mick at Mick & Ralph’s (enter through Freeside’s east gate; it’s ahead on the right). If he’s dead, the Vendortron at Gun Runners (just south of the east gate) stocks them.
    2Euclid’s C-FinderEnergy weaponOwned by Max, a kid in Freeside. At night he sleeps in the first building on the right after entering through the east gate (easy pickpocket). During the day he runs around the streets. Buy it for 1000 caps, or 20 caps with 45 Barter.
    3FigaroMeleeLoot Sergio inside the King’s School of Impersonation. He’s usually in a small back room. Pickpocketing typically won’t work here.
    4Van Graff Laser Rifle / Van Graff Plasma RifleEnergy weaponDuring “Birds of a Feather,” you can choose one: the Laser Rifle (faster, lower crit) or the Plasma Rifle (slower, higher crit). Start the quest by speaking to Gloria at the Silver Rush (northwest of the King’s School).
    5The Smitty Special / Sprtel-Wood 9700 / Cleansing FlameEnergy weaponsBuy from Gloria von Graff at the Silver Rush. If she dies, the Vendortron at Gun Runners carries them.

    Every unique weapon in the Mojave Wasteland south

    Heading south of Hidden Valley? Here’s where to grab the rest of the Mojave’s unique guns and melee toys.

    Every unique weapon location on the Mojave map, southern half, in Fallout: New Vegas.
    No.NameTypeLocation
    1Great BearExplosiveLong 15 ruins, in a large weapon crate behind Colonel Royez. The crate only spawns if you targeted the NCR (or both NCR and Legion) during “The Apocalypse.” Heavy radiation here — prepare accordingly.
    2Old GloryMeleeCarried by Ulysses (Lonesome Road DLC). If he dies in Ulysses’ Temple, loot it there. Otherwise, after finishing the DLC, a footlocker with the weapon appears by a small rock in Canyon Wreckage.
    3LuckyGunBison Steve Hotel in Primm. First floor gift shop safe (Lockpick 75).
    4MercyExplosiveDead Wind Cavern, deep inside. Expect Deathclaws.
    5ChopperMeleeWolfhorn Ranch. Sitting on the stove.
    6Tesla-Beaton PrototypeEnergy weaponNext to the Crashed Vertibird on the ground.
    7Big BoomerGunOld Lady Gibson at Gibson Scrap Yard. Steal it or loot it from her.
    8That Gun / Paciencia / MF Hyperbreeder AlphaGun / Gun / Energy weaponBuy from Cliff Briscoe inside Dinky the Dinosaur in Novac. “That Gun” can be stolen from the storage room if you pick the lock.
    9LiberatorMeleeNelson. Dead Sea carries it (often near the barracks). Either follow “We Are Legion” or kill him and loot the body.
    10RatslayerGunBroc Flower Cave. At the very end, leaning on a desk in the lab.
    11Knock-KnockMeleeCamp Searchlight fire station, upstairs bathroom stall. Get the key from Logan via “Wheel of Fortune” (church basement) or kill him and take it.
    12Holy Frag GrenadeExplosiveCamp Searchlight church basement on the east side — only if you have Wild Wasteland.
    13Gobi Campaign Scout RifleGunSniper’s Nest weapon case. Lock is Very Hard (Lockpick 100).
    14Recompense of the FallenUnarmedCottonwood Cove HQ, second floor. Inside Aurelius of Phoenix’s desk.
    15Red Victory Grenade RifleExplosiveIn a crate under the tent frame west of Dry Wells. Only appears if you targeted the Legion (or both factions) during “The Apocalypse.”

    Every unique weapon in Zion Canyon

    The Honest Hearts DLC drops you into Zion Canyon with five unique weapons to claim.

    Every unique weapon location on the Zion Canyon map in Fallout: New Vegas.
    No.NameTypeLocation
    1A Light Shining in Darkness / Salt-Upon-Wounds’ Power FistGun / UnarmedLoot the pistol from Joshua Graham and the power fist from Salt-Upon-Wounds. Or finish Honest Hearts and collect both from a footlocker by the Southern Passage.
    2Survivalist’s RifleGunRed Gate. In a duffel bag at the top of the hill, behind three trees, next to a skeleton.
    3Compliance RegulatorEnergy weaponFallen Rock Cave. In the workbench room on the left, on the ground. Watch for traps.
    4She’s EmbraceUnarmedComplete “Rite of Passage” in Honest Hearts. Speak to Waking Cloud at the Sorrows Camp after “Deliverer of Sorrows.”

    Every unique weapon in Big MT

    Old World Blues (Big MT, aka the Big Empty) also hides five unique weapons worth your time.

    Every unique weapon location on the Big MT map in Fallout: New Vegas.
    No.NameTypeLocation
    1X-2 AntennaMeleeClimb through the X-2 transmitter building to the roof. It’s stuck to the glowing tip on the tower.
    2Dr. Klein’s GloveUnarmedHiggs Village, House #101. Top floor on the ground.
    3Christine’s CoS Silencer RifleGunOld watchtower just north of Little Yangtze. Top floor, leaning in a corner.
    4Dr. Mobius’ GloveUnarmedForbidden Zone dome entrance. On a table left of the stairs ahead.
    5Elijah’s Jury-Rigged Tesla CannonEnergy weaponElijah’s Watch. Look northwest for a wooden crate between rocks.

    Every unique weapon in The Divide

    Lonesome Road adds two more uniques in The Divide.

    Every unique weapon location on The Divide map in Fallout: New Vegas.
    No.NameTypeLocation
    1Blood-NapUnarmedAfter finishing “The Launch,” head to the Path to the Courier’s Mile south of the Hopeville Missile Silo Bunker. It’s stuck in the lamp post straight ahead.
    2Fist of RawrUnarmedCraftable with Unarmed 75+ and Rawr’s Talon. To get the talon, defeat Rawr the Deathclaw in the cave near the Boxwood Hotel Roof, behind the large pipe draining into a radioactive pool.

    Every unique weapon without a specific location

    A few uniques don’t live in any one place — here’s how you get them.

    No.NameTypeLocation
    1Broad Machete / Weathered 10mm Pistol / Sturdy Caravan Shotgun / Mercenary’s Grenade RifleMelee / Gun / Gun / ExplosiveThese are in your inventory when you start a new game of Fallout: New Vegas.
    2MariaGunCarried by Benny. Pickpocket or kill him — often during “Ring-a-Ding-Ding!” or “Render Unto Caesar,” though you can steal it earlier if you’re bold.
    3Holo RifleEnergy weaponAutomatically granted at the start of the Dead Money DLC.
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