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    007 First Light Studio: “Our Goal Wasn’t to Make a Superman with James Bond”

    By ContributorsOctober 12, 20252 Mins Read
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    The upcoming title, 007: First Light, aims to portray a more nuanced depiction of James Bond, according to the developers at IO Interactive. They believe it’s compelling to showcase how the young agent grapples with challenges instead of presenting him as an unstoppable force right from the start. In an interview with Edge Magazine’s 416 issue, creative director Hakan Abrak expressed that they aimed to avoid presenting Bond as “this superman from day one,” who is fully equipped to tackle any obstacle. He stated, “where he’s on top of the world, and he’s hardened and seasoned, and he’s had his heartbreaks and now he’s hidden behind this iron armor.” Abrak pointed out that this portrayal lacks depth, explaining, “That’s not necessarily interesting.”

    In line with this vision, narrative and cinematic director Martin Emborg referenced the 1962 film, Dr. No, highlighting a version of Bond who seems rather disenchanted despite his status. He remarked, “It is pretty insane that Dr. No starts… and he’s just fully formed. He’s winning at baccarat against a beautiful woman, who wants nothing more than to have him take her home. He’s drinking, and he’s just kind of bored. This is just another Thursday for him. It’s wish-fulfillment at its maximum, right? But it’s not very relatable.”

    Players can expect 007: First Light’s protagonist to still exhibit impressive abilities; early gameplay footage revealed Bond executing consecutive headshots before nimbly escaping from a moving plane without taking significant damage. Nevertheless, the game aims to ensure that players experience a character who, while formidable, has not reached the point where missions become merely routine.

    The game is set to launch on March 27, 2026, and will be available on PC, PS5, Xbox Series X|S, and Switch 2.

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