Loading Posts...

Path of Exile 3.13 Reworked Ascendancy Passive Skills Full List – Expert Game Reviews

Here is the list of all updated Ascendency Classes Passive Skills. You can see how did they change and what are the new ones. You can use the quick navigation table below to find exactly what you need. We have sorted PoE Ascendency Passive skills by classes.

As you know in PoE 3.13 Echoes of the Atlas and Ritual league will implement a lot of changes to gameplay. That’s the main reason why all Ascendency classes had some changes. You will see that it is difficult to foresee the best build for 3.13 league but we can give you a hint for starting builds to farm what you need for the endgame build. Read our post: Path of Exile 3.13 – Best Starter Ritual League Builds.

Duelist Ascendency Classes

Below you can see the list of all Duelist ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Slayer Ascendency Skills

Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy

Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy

Kill Enemies that have 20% or lower Life when Hit by your Skills

Base Critical Strike Chance for Attacks with Weapons is 7.5%

+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%

Nearby enemies have -30% to Critical Strike Multiplier

Base Critical Strike Chance for Attacks with Weapons is 8%

20% more Damage against Unique Enemies

10% more Damage if you’ve Killed Recently

Cannot take Reflected Physical Damage

20% more Damage with Hits and Ailments against Unique Enemies

20% of Overkill Damage is Leeched as Life

You are Unaffected by Bleeding while Leeching

Cannot be Stunned while Leeching

20% increased Attack Speed while Leeching

50% increased Attack Damage while Leeching

15% increased Attack Speed while Leeching

6% reduced Damage taken while Leeching

Life Leech effects are not removed at Full Life

100% increased Maximum Recovery per Life Leech

10% reduced Damage taken while Leeching

+2 to Melee Strike Range

5% increased Area of Effect per Enemy killed recently, up to 50%

50% increased Global Accuracy Rating

Deal up to 15% more Melee Damage to Enemies, based on proximity

50% increased Frenzy Charge Duration

50% increased Endurance Charge Duration

Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges

+1 to Maximum Frenzy Charges

Attack Damage, Critical Strike Chance

10% increased Attack Damage

15% increased Critical Strike Chance

Attack Damage, Attack Speed

5% increased Attack Speed

10% increased Attack Damage

Attack Damage, Life Leech

0.2% of Attack Damage Leeched as Life

10% increased Attack Damage

0.4% of Attack Damage Leeched as Life

Attack Damage, Area of Effect

10% increased Area of Effect

10% increased Attack Damage

Attack Damage, Frenzy and Endurance Charge Duration

10% increased Frenzy Charge Duration

10% increased Endurance Charge Duration

10% increased Attack Damage

15% increased Endurance Charge Duration

15% increased Frenzy Charge Duration

Elementalist Ascendency Skills

Back to list

Gladiator Ascendency Skills

30% increased Damage with Hits and Ailments against Bleeding Enemies

Attacks have 25% chance to cause Bleeding

25% more Damage with Bleeding

Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage

20% more Damage with Bleeding

Attacks have 25% chance to cause Bleeding

10% chance to Blind with Hits against Bleeding Enemies

Attacks Maim on Hit against Bleeding Enemies

Enemies Maimed by you take 10% increased Physical Damage

Attacks have 50% chance to cause Bleeding

25% chance to Blind with Hits against Bleeding Enemies

20% more Damage against Unique Enemies

10% more Damage if you’ve Killed Recently

Cannot take Reflected Physical Damage

40% increased Damage if you’ve taken no Damage from Hits Recently

+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently

Your Counterattacks deal Double Damage

Cannot be Stunned by Hits you Block

Nothing added, only removed

8% increased Physical Damage for each time you’ve Blocked in the past 10 seconds

+1% Chance to Block Attack Damage for each time you’ve Blocked in the past 10 seconds

80% increased Physical Damage if you’ve Blocked Damage from a Unique Enemy in the past 10 seconds

+4% to maximum Chance to Block Attack Damage

Chance to Block Spell Damage is equal to Chance to Block Attack Damage

Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage

+10 to Maximum Challenger Charges

25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance

Gain a Challenger Charge when you Kill an Enemy while in Sand Stance

2% more Attack and Movement Speed per Challenger Charge

Attack Speed, Physical Damage

10% increased Physical Damage

4% increased Attack Speed

Attack Speed, Block Chance

+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield

4% increased Attack Speed

+2% Chance to Block Attack Damage

Attack Speed and One Handed Damage

4% increased Attack Speed

15% increased Damage with One Handed Weapons

Attack Speed, Movement Speed

4% increased Attack Speed

4% increased Movement Speed

Gladiator Ascendency Skills

Back to list

Champion Ascendency Skills

10% increased Attack Speed while you have Fortify

+1000 to Armour and Evasion Rating while you have Fortify

30% increased Attack Damage while you have Fortify

Cannot be Stunned while you have Fortify

20% increased Attack Speed while you have Fortify

+500 to Armour and Evasion Rating while you have Fortify

6% reduced Damage taken if you’ve Taunted an Enemy Recently

Regenerate 2% of Life per second if you’ve Taunted an Enemy Recently

Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets

100% chance to Taunt on Hit

10% reduced Damage taken if you’ve Taunted an Enemy Recently

Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets

Enemies Taunted by you take 20% increased Damage

Enemies Taunted by you cannot Evade Attacks

15% increased effect of Non-Curse Auras from your Skills

You and nearby Allies have 12% increased Movement Speed

Banner Skills Reserve no Mana

When you create a Banner, it gains 40% of the Stages of your placed Banner

You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage

30% increased effect of Non-Curse Auras from your Skills

First to Strike, Last to Fall

Your Hits permanently Intimidate Enemies that are on Full Life

Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline

Remove all Ailments and Burning when you gain Adrenaline

Recover 25% of Life when you gain Adrenaline

20% chance to Impale Enemies on Hit with Attacks

Impales you inflict last 2 additional Hits

If you’ve Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour

You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

Impales you inflict last 1 additional Hit

Armour and Evasion, Taunt Duration

15% increased Evasion Rating and Armour

20% increased Taunt Duration

Armour and Evasion, Fortify Effect

10% increased Attack Damage

15% increased Evasion Rating and Armour

5% increased Effect of Fortify on you

Armour and Evasion, Aura Effect

15% increased Evasion Rating and Armour

5% increased effect of Non-Curse Auras from your Skills

Armour and Evasion, Attack Damage

15% increased Evasion Rating and Armour

10% increased Attack Damage

Armour and Evasion, Impale Chance

8% increased Impale Effect

15% increased Evasion Rating and Armour

10% chance to Impale Enemies on Hit with Attacks

Champion Ascendency Skills

Back to list

Marauder Ascendency Classes

Below you can see the list of all Marauder ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Juggernaut Ascendency Skills

Action Speed cannot be modified to below base value

Movement Speed cannot be modified to below base value

10% increased Movement Speed

Armour received from Body Armour is doubled

Regenerate 2% of Life per second

1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second

Armour received from Body Armour is doubled

25% chance to gain an Endurance Charge when you Stun an Enemy

10% increased Stun Duration on Enemies per Endurance Charge

6% increased Area of Effect per Endurance Charge

1% increased Attack Speed per 200 Accuracy Rating

30% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds

30% increased Damage if you’ve dealt a Critical Strike in the past 8 seconds

Gain Accuracy Rating equal to your Strength

1% increased Attack Speed per 150 Accuracy Rating

Gain Accuracy Rating equal to twice your Strength

30% chance to gain an Endurance Charge when you are Hit

+1 to Maximum Endurance Charges

25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

Gain 1 Endurance Charge every second if you’ve been Hit Recently

8% reduced Elemental Damage taken while at Maximum Endurance Charges

1% additional Physical Damage Reduction per Endurance Charge

+4% to Chaos Resistance per Endurance Charge

Armour, Endurance Charge Duration

18% increased Endurance Charge Duration

15% increased Endurance Charge Duration

6% increased Attack Speed

4% increased Movement Speed

Armour, Life Regeneration

20% increased Stun Duration on Enemies

Regenerate 0.5% of Life per second

20% increased Stun Duration on Enemies

Juggernaut Ascendency Skills

Back to list

Berserker Ascendency Skills

Warcries grant 10 Rage per 5 Power if you have less than 25 Rage

Warcries Sacrifice 10 Rage if you have at least 25 Rage

Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently

Inherent effects from having Rage are Tripled

Cannot be Stunned while you have at least 25 Rage

Lose 0.1% of Life per second per Rage while you are not losing Rage

25% increased Attack Speed if you’ve been Hit Recently

2% of Attack Damage Leeched as Life

2% of Attack Damage Leeched as Mana

50% increased Maximum total Recovery per second from Life Leech if you’ve taken a Savage Hit Recently

30% increased Attack Speed if you’ve been Hit Recently

50% increased Critical Strike Chance for Attacks

+25% to Critical Strike Multiplier

Adds 20 to 30 Physical Damage to Attacks if you’ve dealt a Critical Strike Recently

Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds

10% increased Damage taken

10% reduced Critical Strike Chance per Blitz Charge

Gain a Blitz Charge on Critical Strike

2% more Attack Speed per Blitz Charge

+20 to Maximum Blitz Charges

8% reduced Critical Strike Chance per Blitz Charge

Physical Attack Damage, Life Leeched per Second

10% increased total Recovery per second from Life Leech

12% increased Attack Physical Damage

30% increased total Recovery per second from Life Leech

Physical Attack Damage, Critical Strike Chance

12% increased Attack Physical Damage

15% increased Critical Strike Chance

Physical Attack Damage, Attack Speed

12% increased Attack Physical Damage

6% increased Attack Speed

Physical Attack Damage, Warcry Speed

12% increased Attack Physical Damage

20% increased Warcry Speed

Berserker Ascendency Skills

Back to list

Chieftain Ascendency Skills

Arohongui, Moon’s Presence

Enemies near your Totems deal 8% less Damage

Enemies near your Totems take 16% increased Physical and Fire Damage

Totems are Immune to Fire Damage

25% increased Area of Effect while you have a Totem

50% of Physical Damage Converted to Fire Damage

Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds

1% of Fire Damage Leeched as Life

Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit

Regenerate 2% of Life per second

10% of Physical Damage from Hits taken as Fire Damage

50% increased Life Recovery Rate if you’ve taken Fire Damage from an Enemy Hit Recently

15% of Physical Damage from Hits taken as Fire Damage

1% of Damage dealt by your Totems is Leeched to you as Life

50% increased Effect of Buffs granted by your Active Ancestor Totems

25% increased Area of Effect while you have a Totem

Ancestor Totems have 100% increased Activation range

2% of Damage dealt by your Totems is Leeched to you as Life

100% increased Effect of Buffs granted by your Active Ancestor Totems

Tawhoa, Forest’s Strength

Trigger Level 20 Tawhoa’s Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy

Damage Penetrates 15% Fire Resistance

+25% to Fire Damage over Time Multiplier

+1 to Maximum Endurance Charges

Regenerate 0.5% of Life per second per Endurance Charge

15% more Damage if you’ve lost an Endurance Charge in the past 8 seconds

Gain 1 Endurance Charge every second if you’ve used a Warcry Recently

Life Regeneration, Endurance Charge on Kill

Regenerate 0.5% of Life per second

5% chance to gain an Endurance Charge on Kill

Life Regeneration, Fire Damage

Regenerate 0.5% of Life per second

10% increased Fire Damage

Life Regeneration, Area of Effect

Regenerate 0.5% of Life per second

10% increased Area of Effect

Life Regeneration, Totem Placement Speed

Regenerate 0.5% of Life per second

10% increased Totem Placement speed

Life Regeneration, Fire Resistance

Regenerate 0.5% of Life per second

Chieftain Ascendency Skills

Back to list

Ranger Ascendency Classes

Below you can see the list of all Ranger ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Raider Ascendency Skills

10% increased Attack Speed

20% chance to gain a Frenzy Charge on Kill

20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy

+1 to Maximum Frenzy Charges

Nothing added, only removed

8% increased Evasion Rating per Frenzy Charge

3% increased Movement Speed per Frenzy Charge

3% increased Attack Speed per Frenzy Charge

8% increased Attack Damage per Frenzy Charge

10% increased Evasion Rating per Frenzy Charge

4% increased Movement Speed per Frenzy Charge

4% increased Attack Speed per Frenzy Charge

10% increased Attack Damage per Frenzy Charge

20% increased Attack Damage

+5% chance to Evade Attack Hits

10% chance to gain Onslaught for 10 Seconds when you Hit a Rare or Unique Enemy

Gain Onslaught for 10 seconds on Kill

50% increased Onslaught Effect

30% increased Attack Damage during Onslaught

30% more chance to Evade Melee Attacks during Onslaught

30% more chance to Evade Projectile Attacks during Onslaught

100% increased Onslaught Effect

35% more chance to Evade Melee Attacks during Onslaught

35% more chance to Evade Projectile Attacks during Onslaught

40% increased Elemental Damage

10% chance to Dodge Attack Hits

You have Phasing while at maximum Frenzy Charges

You have Phasing during Onslaught

Gain Phasing for 4 seconds on Kill

15% chance to Dodge Attack Hits

15% chance to Dodge Spell Hits

10% increased Movement Speed while Phasing

10% chance to Dodge Spell Hits while Phasing

Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances

Nearby Enemies have 15% less Accuracy Rating while you have Phasing

Immune to Elemental Ailments while Phasing

Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances

Nearby Enemies have 20% less Accuracy Rating while you have Phasing

Attack Damage, Critical Strike Chance

20% increased Frenzy Charge Duration

15% increased Evasion Rating

15% increased Frenzy Charge Duration

Evasion, Onslaught Duration

15% increased Evasion Rating

15% increased Onslaught Effect

15% increased Evasion Rating

4% increased Movement Speed

Raider Ascendency Skills

Back to list

Deadeye Ascendency Skills

Projectiles Pierce 3 additional Targets

Projectiles have 100% increased Critical Strike Chance against Targets they Pierce

Projectiles Pierce all nearby Targets

Mirage Archers are not attached to you

+2 to maximum number of Summoned Mirage Archers

Cannot Summon Mirage Archers while near your Mirage Archers

3% less Damage taken per Gale Force

Lose all Gale Force when Hit

Focal Point
(Fast and Deadly)

30% increased Projectile Damage

10% increased Attack Speed

50% more Global Accuracy Rating

Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate

75% increased Effect of your Marks

25% less Damage taken from other Enemies near your Marked Enemy

Marks you inflict are not removed from Dying Enemies

Projectiles deal 10% more Damage for each remaining Chain

Projectiles have 30% chance to be able to Chain when colliding with terrain

Skills fire an additional Projectile

50% increased Area of Effect

Skills fire 2 additional Projectiles

30% increased Projectile Speed

Projectile Barrages have no spread

+40% to Critical Strike Multiplier against Bleeding Enemies

80% increased Critical Strike Chance against Bleeding Enemies

Attacks have 25% chance to cause Bleeding

Moving while Bleeding doesn’t cause you to take extra Damage

Gain +30 Life when you Hit a Bleeding Enemy

Critical Strikes which inflict Bleeding also inflict Rupture

If you’ve used a Skill Recently, you and nearby Allies have Tailwind

+1000 Evasion Rating while you have Tailwind

10% increased Effect of Tailwind on you for each Skill you’ve used Recently, up to 100%

Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force

You and nearby Allies have Tailwind

Projectile Damage, Critical Strike Chance

10% increased Projectile Damage

10% increased Critical Strike Chance

Projectile Damage, Mirage Archer Duration

10% increased Projectile Damage

15% increased Mirage Archer Duration

Projectile Damage, Attack Speed

5% increased Attack Speed

10% increased Projectile Damage

Life Regeneration, Totem Placement Speed

10% increased Global Accuracy Rating

10% increased Projectile Damage

Life Regeneration, Fire Resistance

10% increased Projectile Speed

10% increased Projectile Damage

Projectile Damage, Projectile Speed

10% increased Global Accuracy Rating

10% increased Projectile Damage

10% increased Projectile Speed

Projectile Damage, Mark Cast Speed

5% increased Attack Speed

10% increased Projectile Damage

Mark Skills have 25% increased Cast Speed

Projectile Damage, Accuracy

10% increased Global Accuracy Rating

10% increased Projectile Damage

15% increased Mirage Archer Duration

Deadeye Ascendency Skills

Back to list

Pathfinder Ascendency Skills

20% increased Attack Speed during any Flask Effect

15% increased Movement Speed during any Flask Effect

30% increased Life Recovery from Flasks

Gain a Flask Charge when you deal a Critical Strike

Removes Bleeding when you use a Flask

Recover 6% of Life when you use a Flask

6% reduced Elemental Damage taken

Flasks gain 3 Charges every 3 seconds

20% chance for Flasks you use to not consume Charges

Immune to Elemental Ailments during any Flask Effect

40% increased Elemental Damage during any Flask Effect

20% chance to Freeze, Shock and Ignite during any Flask Effect

Gain 10% of Physical Damage as Extra Damage of a random Element

Damage Penetrates 10% Elemental Resistances

Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges

Gain 15% of Physical Damage as Extra Damage of a random Element

30% increased Chaos Damage

Chaos Skills have 50% increased Area of Effect

When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

40% of Physical Damage Converted to Chaos Damage

When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Chaos Skills have 50% increased Area of Effect

Gain 10% of Physical Damage as Extra Chaos Damage

10% of Physical Damage Converted to Chaos Damage

10% more Chaos Damage with Attack Skills

You lose Virulence 50% slower

Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage

Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage

When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

Flask Effect and Duration

Flasks applied to you have 5% increased Effect

8% increased Flask Effect Duration

Flask Effect and Charges Gained

Flasks applied to you have 5% increased Effect

10% increased Flask Charges gained

Flask Effect, Attack Damage

Flasks applied to you have 5% increased Effect

10% increased Attack Damage

Flask Effect, Poison Duration

15% increased Chaos Damage

Flasks applied to you have 5% increased Effect

10% increased Poison Duration

Pathfinder Ascendency Skills

Back to list

Shadow Ascendency Classes

Below you can see the list of all Shadow ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Assassin Ascendency Skills

20% chance to gain a Power Charge on Non-Critical Strike

10% chance to gain a Power Charge on Critical Strike

+1 to Maximum Power Charges

10% increased Movement Speed while at maximum Power Charges

+5% to Critical Strike Multiplier per Power Charge

+1.5% Critical Strike Chance while at maximum Power Charges

Nothing added, only removed

+40% to Critical Strike Multiplier against Enemies that are on Full Life

100% more Critical Strike Chance against Enemies that are on Full Life

Critical Strikes have Culling Strike

25% more Damage with Hits and Ailments against Enemies that are on Low Life

100% more Critical Strike Chance against Enemies that are on Low Life

20% increased Movement Speed if you’ve Killed Recently

10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

25% more Damage while there is at most one Rare or Unique Enemy nearby

Damage from your Critical Strikes cannot be Reflected

20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

10% reduced Damage taken from Damage Over Time

+0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies

Poison you inflict with Critical Strikes deals 50% more Damage

+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

+25% to Damage over Time Multiplier for Poison

50% increased Damage with Poison

5% increased Poison Duration for each Poison you have inflicted Recently

Recover 0.5% of Life per Poison affecting Enemies you Kill

40% chance to Poison on Hit

+30% to Damage over Time Multiplier for Poison

50% chance to gain Elusive on Critical Strike

15% increased Attack and Cast Speed while Elusive

8% reduced Damage taken while Elusive

25% increased Elusive Effect

You take no Extra Damage from Critical Strikes while Elusive

Gain Elusive on Critical Strike

50% increased Elusive Effect

Critical Strike Chance, Power Charge Duration

10% increased Power Charge Duration

15% increased Critical Strike Chance

15% increased Power Charge Duration

Critical Strike Chance and Multiplier

15% increased Critical Strike Chance

+10% to Critical Strike Multiplier

Critical Strike Chance, Damage Over Time

15% increased Damage over Time

15% increased Critical Strike Chance

10% increased Damage over Time

Critical Strike Chance, Elusive Effect

4% increased Movement Speed

15% increased Critical Strike Chance

10% increased Elusive Effect

Assassin Ascendency Skills

Back to list

Trickster Ascendency Skills

+1 to Maximum Frenzy Charges and Maximum Power Charges

15% chance to gain a Frenzy Charge and a Power Charge on Kill

5% increased Damage per Frenzy Charge

5% increased Damage per Power Charge

Gain a Power or Frenzy Charge each second while Channelling

50% increased Damage over Time

Recover 2% of Life on Kill

Recover 2% of Energy Shield on Kill

Recover 4% of Mana on Kill

70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently

Recover 3% of Life on Kill

Recover 3% of Energy Shield on Kill

Recover 3% of Mana on Kill

+3% to Chance to Evade while you have Energy Shield

2% reduced Damage taken per Ghost Shroud

When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating

10% increased Movement Speed while you have Energy Shield

Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3

3% reduced Damage taken per Ghost Shroud

When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating

6% increased Attack and Cast Speed per Ghost Shroud

10% chance to Dodge Spell Hits if you have Energy Shield

+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet

+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour

Cannot be Stunned while you have Ghost Shrouds

5% increased Attack and Cast Speed per Ghost Shroud

20% increased Poison Duration

10% reduced Damage taken from Damage Over Time

20% more Damage over Time

20% increased Skill Effect Duration

Nothing added, only removed

25% increased maximum Mana

20% chance to Recover 10% of Mana when you use a Skill

6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana

20% increased Attack and Cast Speed if you’ve used a Movement Skill Recently

30% increased maximum Mana

30% chance to Recover 10% of Mana when you use a Skill

25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage

13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

Attack and Cast Speed, Frenzy Charge Duration

10% increased Frenzy Charge Duration

10% increased Power Charge Duration

4% increased Attack and Cast Speed

15% increased Frenzy Charge Duration

15% increased Power Charge Duration

Attack and Cast Speed, Damage

10% increased Damage over Time

4% increased Attack and Cast Speed

Attack and Cast Speed, Evasion and Energy Shield

4% increased Attack and Cast Speed

14% increased Evasion Rating

5% increased maximum Energy Shield

Attack and Cast Speed, Maximum Mana

4% increased Attack and Cast Speed

8% increased maximum Mana

Trickster Ascendency Skills

Back to list

Saboteur Ascendency Skills

Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

20% reduced Mana Cost of Skills that throw Traps

20% reduced Mana Reservation of Skills that throw Mines

Immune to Ignite and Shock

Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

30% increased Damage with Hits and Ailments against Blinded Enemies

25% chance to Blind Enemies on Hit

10% reduced Damage taken from Blinded Enemies

30% increased Area of Effect

8% reduced Area Damage taken from Hits

+30% to Critical Strike Multiplier against Burning Enemies

Damage Penetrates 10% Elemental Resistances against Chilled Enemies

80% increased Critical Strike Chance against Shocked Enemies

+40% to Critical Strike Multiplier against Burning Enemies

You gain 4% increased Area of Effect for each Mine

20% increased Mine Throwing Speed if you Detonated Mines Recently

40% increased Damage if you Detonated Mines Recently

Mines have 20% increased Detonation Speed

You gain 5% increased Area of Effect for each Mine

25% increased Mine Throwing Speed if you Detonated Mines Recently

Mines have 25% increased Detonation Speed

10% increased Cooldown Recovery Rate for throwing Traps

You gain 8% increased Damage for each Trap

20% Chance for Traps to Trigger an additional time

You gain 10% increased Damage for each Trap

25% Chance for Traps to Trigger an additional time

25% reduced Mana Cost of Skills that throw Traps

100% increased Effect of Auras from Mines

Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40%

150% increased Effect of Auras from Mines

30% increased Trap Damage

15% increased Cooldown Recovery Rate for throwing Traps

Skills used by Traps have 20% increased Area of Effect

When your Traps Trigger, your nearby Traps also Trigger

50% increased Cooldown Recovery Rate for throwing Traps

Skills used by Traps have 50% increased Area of Effect

Trap and Mine Damage, Movement Speed

10% increased Trap Damage

10% increased Mine Damage

4% increased Movement Speed

Trap and Mine Damage, Elemental Resistances

10% increased Trap Damage

10% increased Mine Damage

+6% to all Elemental Resistances

Trap and Mine Damage, Mine Throwing Speed

10% increased Trap Damage

10% increased Mine Damage

5% increased Trap Throwing Speed

Saboteur Ascendency Skills

Back to list

Templar Ascendency Classes

Below you can see the list of all Templar ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Inquisitor Ascendency Skills

Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges

Gain 1 Fanatic Charge every second if you’ve Attacked in the past second

Lose all Fanatic Charges on reaching Maximum Fanatic Charges

+4 to Maximum Fanatic Charges

100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments

+45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments

20% increased Effect of Non-Damaging Ailments

1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

+50 to Strength and Intelligence

Critical Strikes ignore Enemy Monster Elemental Resistances

Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances

Nearby Enemies take 16% increased Elemental Damage

Nearby Enemies deal 8% less Elemental Damage

30% increased Spell Damage if you’ve Cast a Spell Recently

50% increased Attack Damage if you’ve Cast a Spell Recently

20% increased Attack Speed if you’ve Attacked Recently

30% increased Cast Speed if you’ve Attacked Recently

10% more Attack Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds, up to a maximum of 30%

Consecrated Ground you create applies 10% increased Damage taken to Enemies

Regenerate 15 Mana per Second while on Consecrated Ground

You have Consecrated Ground around you while stationary

Consecrated Ground you create applies 15% increased Damage taken to Enemies

20% increased Attack and Cast Speed while on Consecrated Ground

Regenerate 200 Energy Shield per Second while on Consecrated Ground

Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies

Effects of Consecrated Ground you create Linger for 4 seconds

Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies

Elemental Damage, Attack and Cast Speed

10% increased Elemental Damage

4% increased Attack and Cast Speed

Elemental Damage, Attack and Cast Speed

10% increased Elemental Damage

4% increased Attack and Cast Speed

Elemental Damage, Life Regeneration

10% increased Elemental Damage

Regenerate 0.5% of Life per second

Elemental Damage and Resistances

10% increased Elemental Damage

+6% to all Elemental Resistances

Attack Damage, Frenzy and Endurance Charge Duration

+15% to Critical Strike Multiplier

10% increased Elemental Damage

+10% to Critical Strike Multiplier

Inquisitor Ascendency Skills

Back to list

Hierophant Ascendency Skills

30% increased maximum Mana

10% of Damage is taken from Mana before Life

Gain 20% of Maximum Mana as Extra Maximum Energy Shield

10% less Mana Reservation of Skills

50% less Mana Cost of Skills

1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%

6% increased Damage per Enemy Killed by you or your Totems Recently

10% increased Attack and Cast Speed while you have a Totem

+1 to maximum number of Summoned Totems

100% increased Totem Duration

100% increased Totem Placement speed

50% increased Totem Placement speed

3% more Damage per Summoned Totem

Skills that would Summon a Totem Summon two Totems instead

You and your Totems Regenerate 1% of Life per second for each Summoned Totem

Regenerate 0.5% of Mana per second for each Summoned Totem

5% more Damage per Summoned Totem

25% chance to gain an Endurance Charge when you gain a Power Charge

50% chance to gain a Power Charge when you Summon a Totem

15% chance to gain a Power Charge if you or your Totems kill an Enemy

5% reduced Elemental Damage taken while you have an Endurance Charge

Damage Penetrates 5% Elemental Resistances while you have a Power Charge

+4 to Minimum Endurance Charges

+4 to Minimum Power Charges

+1 to Maximum Power Charges and Maximum Endurance Charges

25% increased Area of Effect while you have Arcane Surge

40% increased Spell Damage while you have Arcane Surge

0.5% of Spell Damage Leeched as Life while you have Arcane Surge

30% increased Area of Effect while you have Arcane Surge

Immune to Elemental Ailments while you have Arcane Surge

Immune to Elemental Ailments while you have Arcane Surge

Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell

50% increased Effect of Arcane Surge on you

Brand Recall has 100% increased Cooldown Recovery Rate

Brands have 100% more Activation Frequency if 75% of Attached Duration expired

Mana Regeneration, Arcane Surge Effect

10% increased Spell Damage

20% increased Mana Regeneration Rate

10% increased Effect of Arcane Surge on you

Mana Regeneration, Totem Placement Speed

20% increased Mana Regeneration Rate

20% increased Totem Placement speed

10% increased maximum Mana

20% increased Mana Regeneration Rate

8% increased maximum Mana

Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)

20% increased Endurance Charge Duration

20% increased Power Charge Duration

20% increased Mana Regeneration Rate

8% increased maximum Mana

Attack Damage, Frenzy and Endurance Charge Duration

20% increased Mana Regeneration Rate

14% increased Brand Damage

Hierophant Ascendency Skills

Back to list

Guardian Ascendency Skills

25% reduced Effect of Curses on you

Every 5 seconds, remove Curses and Elemental Ailments from you

Every 5 seconds, Regenerate 30% of Life over one second

80% reduced Effect of Curses on you

Every 4 seconds, Regenerate 30% of Life over one second

Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies

Grants Armour equal to 160% of your Reserved Life to you and nearby Allies

If you’ve Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned

+50% Chance to Block Attack Damage for 2 seconds every 5 seconds

If you’ve Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage

If you’ve Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage

10% chance to gain a Power, Frenzy or Endurance Charge on Hit

Nearby Enemies cannot gain Power, Frenzy or Endurance Charges

You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other

20% chance to gain a Power, Frenzy or Endurance Charge on Hit

Auras from your Skills grant +1% Physical Damage Reduction to you and Allies

Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies

While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage

While there are at least five nearby Allies, you and nearby Allies have Onslaught

+20% to all Elemental Resistances

30% increased Area of Effect while you have Arcane Surge

Immune to Elemental Ailments while you have Arcane Surge

Nearby Allies deal 30% increased Damage

Nearby Allies have 15% increased Attack, Cast and Movement Speed

Nearby Allies have 30% increased Area of Effect

Nearby Allies Intimidate Enemies for 4 seconds on Hit

Nearby Allies Unnerve Enemies for 4 seconds on Hit

Nearby Allies have 20% increased Attack, Cast and Movement Speed

Armour and Energy Shield, Block Chance

5% increased maximum Energy Shield

+2% Chance to Block Attack Damage

Armour and Energy Shield, Life Regeneration

5% increased maximum Energy Shield

Regenerate 0.5% of Life per second

Armour and Energy Shield, Aura Effect

5% increased maximum Energy Shield

5% increased effect of Non-Curse Auras from your Skills

Armour and Energy Shield, Charge Duration

20% increased Endurance, Frenzy and Power Charge Duration

5% increased maximum Energy Shield

15% increased Endurance, Frenzy and Power Charge Duration

Armour and Energy Shield, Minion Damage

5% increased maximum Energy Shield

Minions deal 10% increased Damage

Guardian Ascendency Skills

Back to list

Witch Ascendency Classes

Below you can see the list of all Witch ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Occultist Ascendency Skills

Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Your Hexes can affect Hexproof Enemies

Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds

You can apply an additional Curse

15% increased Effect of your Curses

Enemies you Curse have Malediction

Nothing added, only removed

Regenerate 1% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second

Cannot Be Stunned while you have Energy Shield

Regenerate 40 Energy Shield per second

Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second

Nearby Enemies have -20% to Chaos Resistance

Nearby Enemies have 100% reduced Life Regeneration rate

Nearby Enemies have -20% to Cold Resistance

5% increased Area of Effect per Power Charge

5% increased Spell Damage per Power Charge

+1 to Maximum Power Charges

Gain a Power Charge after Spending a total of 200 Mana

6% increased Area of Effect per Power Charge

6% increased Damage per Power Charge

+20% to Chaos Damage over Time Multiplier

Every second, inflict Withered on nearby Enemies for 15 seconds

Nearby Hindered Enemies deal 15% reduced Damage over Time

+20% to Cold Damage over Time Multiplier

Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds

Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds

Nearby Chilled Enemies deal 10% reduced Damage with Hits

Energy Shield, Curse Effect

6% increased maximum Energy Shield

5% increased Effect of your Curses

Energy Shield, Cold and Chaos Damage

6% increased maximum Energy Shield

10% increased Chaos Damage

10% increased Cold Damage

Energy Shield, Power Charge Duration

18% increased Power Charge Duration

6% increased maximum Energy Shield

15% increased Power Charge Duration

Energy Shield, Energy Shield Recharge Rate

6% increased maximum Energy Shield

15% increased Energy Shield Recharge Rate

Energy Shield, Chaos Damage

+5% to Chaos Damage over Time Multiplier

6% increased maximum Energy Shield

10% increased Chaos Damage

Energy Shield, Cold Damage

+5% to Cold Damage over Time Multiplier

6% increased maximum Energy Shield

10% increased Cold Damage

Occultist Ascendency Skills

Back to list

Elementalist Ascendency Skills

Chills from your Hits always reduce Action Speed by at least 10%

Shocks from your Hits always increase Damage taken by at least 15%

20% more Damage with Ignite

30% increased Effect of Non-Damaging Ailments

Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds

All Damage with Hits can Shock

Shocks from your Hits always increase Damage taken by at least 15%

25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning

All Damage with Hits can Chill

Chills from your Hits always reduce Action Speed by at least 15%

50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold

Your Chills can reduce Action Speed by up to a maximum of 40%

All Damage with Hits can Ignite

25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire

Summoned Golems are Immune to Elemental Damage

20% increased Damage per Summoned Golem

+1 to maximum number of Golems

25% increased Effect of Buffs granted by your Golems per Summoned Golem

25% increased Damage per Summoned Golem

Summoned Golems are Resummoned 4 seconds after being Killed

Damage penetrates 25% Cold Resistance while affected by Herald of Ice

Damage penetrates 25% Fire Resistance while affected by Herald of Ash

Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder

25% increased Effect of Herald Buffs on you

25% reduced Mana Reservation of Herald Skills

Exposure you inflict applies an extra -25% to the affected Resistance

Regenerate 1% of Mana per second if you’ve inflicted Exposure Recently

(Pendulum of Destruction)

Gain 75% increased Area of Effect for 5 seconds

Gain 75% increased Elemental Damage for 5 seconds

Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds

60% increased Area of Effect while you don’t have Convergence

0.5% of Elemental Damage Leeched as Life

For each Element you’ve been hit by Damage of Recently, 40% increased Damage of that Element

For each Element you’ve been hit by Damage of Recently, 8% reduced Damage taken of that Element

Cannot take Reflected Elemental Damage

Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 100 Damage per Allocated Notable Passive Skill

Other Aegis Skills are Disabled

20% increased Golem Damage per Summoned Golem

+1 to maximum number of Golems

35% chance to Avoid Elemental Ailments per Summoned Golem

25% increased Effect of Buffs granted by your Golems per Summoned Golem

Summoned Golems are Immune to Elemental Damage

Elemental Damage, Status Ailment Chance

10% increased Elemental Damage

5% chance to Freeze, Shock and Ignite

Elemental Damage, Cold Ailment Effect

10% increased Elemental Damage

10% increased Effect of Cold Ailments

Elemental Damage, Fire Damage over Time Multiplier

+4% to Fire Damage over Time Multiplier

10% increased Elemental Damage

Elemental Damage, Lightning Ailment Effect

10% increased Elemental Damage

10% increased Effect of Lightning Ailments

Elemental Damage, Attack and Cast Speed

10% increased Elemental Damage

4% increased Attack and Cast Speed

Elemental Damage and Resistances

10% increased Elemental Damage

+6% to all Elemental Resistances

Elementalist Ascendency Skills

Back to list

Necromancer Ascendency Skills

Minions deal 30% increased Damage

Minions have 10% increased Attack Speed

Minions have 10% increased Cast Speed

Minions have 10% increased Movement Speed

+2 to Level of all Minion Skill Gems

Grants Level 20 Bone Armour Skill

1% additional Physical Damage Reduction per Minion, up to 10%

2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%

Minions have 20% more Maximum Life

30% increased Skill Effect Duration

30% increased Minion Duration

Your Offering Skills also affect you

Your Offerings have 50% reduced Effect on you

40% increased Skill Effect Duration

20% increased maximum Mana

Regenerate 8% of Mana over 2 seconds when you Consume a corpse

Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse

For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second

For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second

Nothing added, only removed

Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies

You and nearby Allies have +30% to Elemental Resistances

You and nearby Allies deal 30% increased Damage

With at least one nearby corpse, nearby Enemies deal 10% reduced Damage

With at least one nearby corpse, you and nearby Allies deal 10% more Damage

If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect

30% increased Damage if you have Consumed a corpse Recently

Corpses you Spawn have 50% increased Maximum Life

Enemies near corpses you Spawned Recently are Chilled and Shocked

2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%

Nothing added, only removed

Minions deal 15% increased Damage

Minions have 10% increased maximum Life

Minions deal 10% increased Damage

Minion Damage, Skill Duration

Minions deal 15% increased Damage

10% increased Skill Effect Duration

Minions deal 10% increased Damage

Minions deal 15% increased Damage

8% increased maximum Mana

Minions deal 10% increased Damage

Minion Damage, Aura Effect

Minions deal 15% increased Damage

5% increased effect of Non-Curse Auras from your Skills

Minions deal 10% increased Damage

Minion Damage, Cast Speed

Minions deal 15% increased Damage

Minions deal 10% increased Damage

Necromancer Ascendency Skills

Back to list

Scion Ascendency Classes

Below you can see the list of all Scion ascendency skills and their changes. And after that, there is a picture of the ascendency passive skill tree as you can see in Path of Exile.

Back to list

Ascendant Skills

Gain 1 Endurance Charge every second if you’ve been Hit Recently

5% increased Damage per Endurance Charge

+1000 to Accuracy Rating

Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds

Cannot be Stunned while you have at least 25 Rage

5% increased Damage taken

2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently

20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit

1% of Damage dealt by your Totems is Leeched to you as Life

Regenerate 2% of Life per second

40% increased Fire Damage

20% increased Attack Damage

4% chance to Dodge Attack Hits

10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy

You have Onslaught while on full Frenzy Charges

10% increased Movement Speed

10% chance to Dodge Attack Hits

50% increased Global Accuracy Rating

Projectiles Pierce 2 additional Targets

Moving while Bleeding doesn’t cause you to take extra Damage

Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets

Skills fire an additional Projectile

25% increased Effect of your Marks

You and nearby Allies have Tailwind

Damage Penetrates 6% of Enemy Elemental Resistances

10% increased Movement Speed during any Flask Effect

10% increased Attack Speed during any Flask Effect

Flasks gain 3 Charges every 3 seconds

15% chance for Flasks you use to not consume Charges

Recover 4% of Life when you use a Flask

You can apply an additional Curse

Regenerate 1.5% of Energy Shield per second

10% increased Effect of your Curses

Cannot Be Stunned while you have Energy Shield

Damage Penetrates 10% of Enemy Elemental Resistances

40% increased Effect of Herald Buffs on you

Shocks from your Hits always increase Damage taken by at least 10%

+1 to maximum number of Golems

Cannot take Reflected Elemental Damage

Exposure you inflict applies an extra -20% to the affected Resistance

Minions deal 30% increased Damage

Your Offering Skills also affect you

Your Offerings have 50% reduced Effect on you

Auras from your Skills grant 2% increased Attack and Cast

If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect

50% reduced Maximum Recovery per Life Leech

Life Leech effects are not removed at Full Life

30% increased Area of Effect if you’ve Killed Recently

Cannot take Reflected Physical Damage

Nothing added, only removed

10% chance to Blind Enemies on Hit with Attacks

15% Chance to Block Spell Damage

+3% to maximum Chance to Block Attack Damage

25% more Damage with Bleeding

15% Chance to Block Attack Damage

25% chance to Blind Enemies on Hit with Attacks

10% chance to Fortify on Melee hit

25% chance to Taunt on Hit

20% chance to Impale Enemies on Hit with Attacks

You and nearby Allies have 8% increased Movement Speed

Enemies Taunted by you take 10% increased Damage

50% chance to Fortify on Melee hit

100% chance to Taunt on Hit

15% increased effect of Non-Curse Auras from your Skills

+30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments

Damage Penetrates 6% of Enemy Elemental Resistances

10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds

Immune to Elemental Ailments while on Consecrated Ground

Nearby Enemies take 10% increased Elemental Damage

Damage Penetrates 8% of Enemy Elemental Resistances

20% increased Spell Damage while you have Arcane Surge

8% of Damage is taken from Mana before Life

+1 to maximum number of Summoned Totems

25% increased maximum Mana

Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell

25% increased Effect of Arcane Surge on you

Every 5 seconds, Regenerate 20% of Life over one second

You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other

Auras from your Skills grant +1% Physical Damage Reduction to you and Allies

25% reduced Effect of Curses on you

While there are at least five nearby Allies, you and nearby Allies have Onslaught

Every 4 seconds, Regenerate 20% of Life over one second

40% chance to Poison on Hit

10% chance to gain Elusive on Kill

10% chance to gain a Power Charge on Critical Strike

+0.75% to Critical Strike Chance

Damage from your Critical Strikes cannot be Reflected

10% chance to gain Elusive on Critical Strike

15% chance to gain a Frenzy Charge and a Power Charge on Kill

50% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently

15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Regenerate 15 Mana per second if you’ve used a Movement Skill Recently

20% chance to gain a Frenzy Charge and a Power Charge on Kill

70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently

20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

25% chance to Blind Enemies on Hit

Damage Penetrates 8% of Enemy Elemental Resistances

30% increased Area of Effect

Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second

Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

+20 to Strength and Dexterity

Strength and Intelligence

+20 to Strength and Intelligence

Dexterity and Intelligence

+20 to Dexterity and Intelligence

Ascendant Skills

Back to list

We have collected these data on Path of Exile official website and will keep all these ascendency passive skills up to date.

More about this game button


Post Views:
6,552

Source link

Avatar

Expert Game Reviews

An idea of creating this blog came to us when we were walking around the park. We have been choosing a new game to play and realized that it is really hard to find a fresh game as there is a lack of reviews about newly come indie games on the Internet. So we decided to create Expert Game Reviews to let people know about all the games we play and found of to share our experience and knowledge.

Leave a Comment