HappyGiant teased the first details of its upcoming virtual reality (VR) adventure Sam & Max: This Time It’s Virtual! last summer without mentioning headset support. After news arrived in November confirming Oculus Quest would be one platform, today the studio has unveiled all the headsets being lined up, who’ll be publishing the videogame and gameplay footage.
Big Sugar Games will be helping HappyGiant launch Sam & Max: This Time It’s Virtual!, coming to Oculus Quest in June. A SteamVR launch is then slated for later this year whilst PlayStation VR owners will have to wait until early 2022 for a copy.
The first original Sam & Max title in over a decade, HappyGiant has stayed true to the franchise blending classic crime-solving elements with the duo’s banter. Joining the team, you’ll be tasked with completing specialized Freelance Police training exercises which includes obstacle courses, monster-slaying and saving the world.
“We’re thrilled to finally announce platforms for Sam & Max: This Time’s It’s Virtual!”, said Mike Levine, HappyGiant CEO in a statement. “We’ve created something insanely weird and fun. It’s breaking new ground for VR while staying true to the Sam & Max / LucasArts vibe. The folks at Big Sugar have been phenomenal supporting us and helping us bring the game to as many platforms as possible.”
“HappyGiant has assembled an all-star team of LucasArts veterans, and created a game dripping with nostalgia, as well as being on the cutting edge of VR Gaming,” said Nick Alfieri, CEO of Big Sugar. “Whether you are an old school Sam & Max fan, or new to the franchise, this game has something for everyone.”
To ensure this step into VR is as authentic to the original titles as possible, HappyGiant’s team includes Steve Purcell, the creator of Sam & Max whilst David Nowlin and Dave Boat return to voice the duo and bring their crazy antics to life.
When Sam & Max: This Time’s It’s Virtual! launches in June for Oculus Quest it’ll retail for $29.99 USD. Check out the new gameplay footage below and for further updates keep reading VRFocus.