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Disco Elysium dev promises fixes for PS4 and PS5 versions • Eurogamer.net

“We’re all just human beings dreaming big…”

The developer of Disco Elysium has promised a variety of fixes and improvements for the PlayStation versions of its game.

Disco Elysium launched on PlayStation 4 and 5 in The Final Cut form in March, and significant issues soon emerged. Check out gameplay of the PS5 version in the video below:

“Maybe blame it on the Doomed Commercial Area, birthplace of doomed dreams, resting place for every venture,” developer ZA/UM wrote in a blog post.

“Blame it on an incursion of the apocalypse in a localized space, or whatever Tequila Sunset hits you with. Blame it on a call to Abigail.

“Or just blame it on us. Because it is our fault, that’s true. We’re all just human beings dreaming big, and not always making those dreams come true like we hope. But we’re going to try anyway, and try again, until we get it right. And we will.”

To that end, patch 1.3 is being worked on now, ZA/UM said. There’s no launch date yet, but it’s on the way.

Here’s what it includes:

  • Tons of voice over fixes
  • Improved Kim pathfinding
  • Fixed controller interaction during Seafort Dream
  • Fixed controller interaction with The Pigs
  • Fixed Sandcastle interaction
  • Fixed car interaction
  • Fixed instances where the tide never receded near the swings
  • Fixes pawnshop healing interaction
  • Fixed Thought Cabinet freezes
  • Fixed save game bugs
  • Fixes for cutscene locks and edge-case interactions with controllers
  • And little bit this and that, general house cleaning after stormy development!

“And that’s all we can say for now,” ZA/UM continued. “We know it’s rough, we know it’s our fault, and we’re here to tell you it’s getting fixed.

“Thanks for your patience. Keep the days happy.”

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Eurogamer is a British video game journalism website owned by Gamer Network, both formed alongside each other in 1999. Its editor is Oli Welsh.

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