The Templar battle might’ve been preceded by a couple of encounters that gave you a quick glance at the mechanics, but it’s now time to fight the boss itself. The encounter has important concepts such as detainment, teleports, and extra mobs that can make it a brutal affair. In any case, here’s our guide to help you with the Templar boss fight in Destiny 2‘s Vault of Glass raid.
Note: For more information about Destiny 2: Season of the Splicer, check out our guides and features hub. You can also read our main guide for the Vault of Glass raid.
Destiny 2 Vault of Glass – Templar boss fight guide
Once someone picks up the relic in the area, the Templar boss fight will begin. The objective here is to destroy three Oracles that spawn in order, have the relic holder break the Templar’s shield, get everyone to deal damage to the boss, and then prepare for any possible teleports and mobs.
- Relic Holder – The relic holder is the most important role in the Vault of Glass’ Templar boss fight. After picking up the relic, the player will notice various new actions such as a melee swipe/ground slam (left click), a cleanse (hold the grenade button), and a super bar. I’ll talk more about these in a while.
- Oracle Killer – Technically, everyone can kill the Oracles that spawn. However, designated players can just hide inside the cubbyholes and use the Xenophage to take out the most visible ones. You can see one particular cheesing spot from the ceiling in the next image.
- Everyone else – The rest of the raid group should just help clear adds and any Oracles that the assigned player cannot see.
Note: Use the same numbering for Oracles from the previous encounter (i.e., #1 starting from the back right going clockwise) to have clearer callouts.
How the fight progresses and suggested loadouts
Start by destroying the three Oracles in order. The Templar should then begin its Mark of Negation cast. The first cast wouldn’t matter since no one should be debuffed if you killed the Oracles in the correct order.
Oh, and while the Oracles are being killed, the relic holder should be meleeing a few mobs to fully charge the super meter. Then, once everyone is in position, the relic holder will use the super to fire a blast that would break the Templar’s shield. This lets the fireteam do DPS. Ideally, you should have a Titan’s Ward of Dawn, a Warlock’s Well of Radiance, and Hunters with Golden Gun. Since you can slightly prolong the DPS phase, you can use Anarchy, Xenophage, and sniper rifles (even Izanagi’s Burden).
Note: Ideally, your first DPS phase position should be on the stone blocks near the spawn point. This will let you keep away from exploding fanatics. Remember that they’ll still create Vex milk pools that’ll debuff you with the Mark of Negation. Your only recourse is to run to the central plate to get cleansed (don’t mind the relic’s cleanse since that player has a different task).
Note 2: You should be able to deplete at least 40 to 50% of the Templar’s health pool in a single DPS phase.
Detainment and blocking the teleports
One more thing you have to remember is that the Templar will detain three random people in a bubble. When detained, you’re unable to shoot to break your own shield. Instead, you need to rely on teammates to shoot your shield for you. If you try to quickly dash outside the bubble, or if your detainment isn’t removed in time, you’ll die. It’s possible for the relic holder to get detained, too, so make sure to break their bubble quickly. Also, if you’re using a rocket launcher and you get detained just prior to firing, there’s a good chance that you’ll die to the explosion.
Likewise, the relic holder has to roam around the map, looking for a red circle that denotes where the Templar would teleport to. If the relic holder can stand inside the red circle for a few seconds, they’ll block the Templar’s teleport which extends the DPS phase. Another player may also help when trying to block the teleport, but it’d significantly lower your team’s DPS output.
Ideally, the relic holder can block two teleports so the team can have a fairly lengthy DPS phase. Also, several minotaurs will spawn depending on the number of times the teleport was canceled. As such, the rest of the fireteam should try to clear mobs while watching out for the next set of Oracles that’d spawn. If you have an assigned player who’s hiding in the cubbyhole or ceiling, they might need your help in taking out the other Oracles that they can’t see.
Anyway, reposition accordingly to spots where the boss won’t blast you to smithereens if it manages to teleport. Repeat the same process as before and you should be able to defeat the Templar in three phases or so.
Destiny 2: Season of the Splicer is available via Steam. For more information, check out our guides and features hub. Likewise, you can read our main guide for the Vault of Glass raid.