Teamfight Tactics mid-set is here. In patch 11.15 that releases early morning on July 21. You will see new characters, including Akshan, new traits and mechanics. That’s a major change to the whole set for TFT and Hyper Roll as well, of course. In this post, you will see the description of these Teamfight Tactics: Reckoning II Dawn of Heroes gameplay changes.
Teamfight Tactics: Reckoning II Dawn of Heroes – Champions Rotation
Some of the champions will be added, which means that some of the champions will need to go. Below you can see the list of the champions that will be removed from TFT rotation:
- The Coven:
- The Verdant:
It doesn’t mean that all these traits will be gone, some of them remain or being transformed. But of course, there are other champions that will take place in battle. So the list of champions that will be added to TFT rotation:
- Miss Fortune
Below you can see the more detailed list of new TFT champions with ability descriptions, costs and traits.
Senna launches black mist toward the farthest enemy, stopping on the first enemy hit. That enemy is stunned, and all nearby enemies are dealt magic damage.
Damage: 200 / 275 / 400
Sentinel • Legionnaire • Skirmisher
Irelia surrounds herself with blades for 4 seconds, gaining damage reduction, increased by 10% each time she attacks, up to 90%. When the effect ends she strikes her target for magic damage.
Damage: 250 / 300 / 550
Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing magic damage to all enemies it passes through and stunning them.
Damage: 100 / 175 / 275
Tristana leaps behind the farthest enemy, retargeting to them and gaining Attack Speed for 4 seconds. If there is an enemy adjacent to her, she instead leaps as far away from all enemies as she can.
Attack Speed Bonus: 160 / 180 / 200
Miss Fortune rains three waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 8 seconds.
Rakan launches a feather toward his target, dealing magic damage to the first enemy hit. Rakan then heals all nearby allies for a percent of their missing health, with an increased radius if the feather killed an enemy.
Damage: 300 / 500 / 900
Abomination • Revenant • Mystic
After a brief channel, Fiddlesticks teleports behind his target and summons a murder of crows dealing magic damage per second to all enemies within. Enemies that die within the flock extend its duration by 1 second and heal Fiddlesticks for a percent of their maximum Health.
Damage: 150 / 225 / 500
Draconic • Sentinel • Knight
Galio charges the area around him for 2 seconds, taunting all enemies within while gaining Damage Reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for 50% of the damage blocked.
Damage: 250 / 325 / 800
Lucian fires 12 shots in a direction over 4 seconds, each hitting for 50% of his Attack Damage and dealing magic damage. Lucian fires extra shots based on his Attack Speed. Lucian will dash during The Culling to keep hitting enemies.
Passive: Akshan’s attacks reduce the target’s Armor by 50% for 5 seconds. Active: Akshan launches his grappling hook and swings untargetably toward the farthest enemy, gaining Attack Speed for 4 seconds. Akshan will continue to attack the nearest enemy at double his Attack Speed while swinging.
Attack Speed Bonus: 75% / 100% / 400%
Gwen dashes around her target and performs 3 rapid snips in a cone in front of her, each dealing magic damage plus a percent of the target’s maximum Health. Snips steal 1 Armor and Magic resist from their target. Every other cast, Gwen will perform double the amount of snips.
Damage: 125 / 175 / 777
In the table above you can see all the details about new champions. And below we write more about new traits.
Reckoning II Dawn of Heroes Triats list
You will see that many of the traits will stay even though some characters leave. Also, TFT will get two new traits and new tier 5 champions. Firstly, let’s discuss new TFT traits in Dawn of Heroes.
At the start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health. The shield Health and the Attack Speed get bigger with more Sentinels.
- (3) 200 Shield, 30% Attack Speed, 4 seconds
- (6) 800 Shield, 100% Attack Speed, 3 seconds
- (9) 2000 Shield, 1000% Attack Speed, 1 second
Here is the list of related champions:
- Olaf: Tier 1 Skirmisher
- Senna: Tier 1 Cannoneer
- Irelia: Tier 2 Legionnaire, Skirmisher
- Pyke: Tier 2 Assassin
- Rakan: Tier 3 Renewer
- Galio: Tier 4 Draconic, Knight
- Lucian: Tier 4 Cannoneer
- Akshan: Tier 5 Ranger
As a big vertical trait, the Sentinel comp gives carry options with Akshan and Lucian a bit late in the game, so keep an extra Cannoneer, or Skirmisher around to hold items for the two. And if you can make it to level 9, do try the anti-lore Viego addition.
At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.
Locked and loaded, every fifth shot, Cannonnear Champions deal a percent of that attack’s damage in an explosion around the target as physical damage.
- (2) 250% damage
- (4) 600% damage
- (6) 2000% damage
Here is the list of related champions:
- Senna: Tier 1 Sentinel
- Tristana: Tier 2 Hellion
- Miss Fortune: Tier 3 Forgotten
- Lucian: Tier 4 Sentinel
When Victorious champions score a kill, their next attack is empowered to deal 40% of the target’s missing Health as bonus magic damage.
- Garen: Tier 5 Dawnbringer, Knight
And now let’s uncover what other traits were removed from TFT.
- Dragonslayer (4)
- Eternal (1)
- Coven (3)
- God-King (2)
So this is all you should know about the new champions and traits coming to Teamfught Tactics. But we haven’t mentioned new mechanics yet. So let’s move on to that.
Reckoning II: Dawn of Heroes Set Mechanics details
The major changes to the mechanics in Reckoning II: Dawn of Heroes Set are as follows:
- Reckoning: Dawn of Heroes will come with new mechanics
- Shadow Items are leaving
- Radiant Items have been added, and they’re super strong while having no drawbacks
- You get to choose your Radiant Item, but you only get one
- Divine Blessings are here to save you when you drop below 40 Health
We’ll describe them briefly below.
Radiant Items are empowered versions of the existing items in the game, but unlike Shadow Items, they come with no drawbacks. Each player will get to choose one per game at stage 3-2 where they will be offered five options.
Below you can see examples of Radiant Items:
The full list of Radiant items consists of 35 items and we recommend you check the list of all of them here.
You’ll get to choose your Radiant Item from a selection of five in the Radiant Armory that appears for all players at stage 3-6. But there’ll be only one Radiant per game!
Divine Blessing is a new loot orb that appears once a player drops below 40 health. The contents are the same for every player and include a combination of items, gold, consumables, spatulas, and champions.
Divine Blessings are the new way to get back to the game when you are losing, offering a combination of the following:
- Items (Components)
- Gold (Moves everything around me)
You can choose one when you fall below 40 HP in TFT. The video presents more gameplay about it.
Tome of Emblems
The Tome of Emblems is a new item that opens a shop that includes four Emblems the player can choose one from.
With the change to Shadow Emblems to componentless Emblems, we’re also adding new Emblems for the remaining (non 5-cost) traits who currently are Spatula-less. Cause we heard you like Emblems with your Emblems, expect to see new Shadow Emblems for Brawler, Draconic, Invoker, and Ranger.