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Making Empathy Accessible in Life is Strange: True Colors, Available Now for Xbox One and Xbox Series X|S

Summary

  • The supernatural gameplay at the heart of Life is Strange: True Colors is built around tapping into the brightly colored auras surrounding other characters, and diving into the strong emotions they represent.
  • Making this extremely visual, color-driven power accessible to players with Color Vision Deficiency (CVD) was emblematic of the Deck Nine team’s approach to accessibility, as they crafted new solutions and aimed for the most inclusive Life is Strange yet.
  • While delivering on that aspiration, we know there will always be more to work towards. We look forward to making ever-more accessible innovations in future Square Enix titles, with feedback and guidance from our in-house Accessibility Team, and from our partners at Xbox.

Hello! I’m a small part of the brand team for Life is Strange: True Colors, which recently released for Xbox One and Xbox Series X|S. Today, I wanted to take you through how Deck Nine Games and Square Enix ensured that our core new gameplay mechanic — harnessing the emotions of others by tapping into blazing, colored auras — was made as accessible to as wide an audience as possible.


The Power of Empathy


Alex Chen, our fantastic new protagonist, can see, hear, and experience the strong emotions of others as if they are her own – a psychic supernatural power.

From the start, the team knew this power would manifest in colored auras around non-player characters (NPCs), being able to judge a character’s emotional state before diving in deeper to reveal their innermost secrets.


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