The 2021 Women in Games Awards took place last night, with a host of top esports talent acknowledged across the globe.
In terms of the UK talent recognised, esports host Frankie Ward won the Most Influential Esports Host award, while Rainbow Six talent Emi ‘Fluke’ Donaldson was awarded Most Influential Esports Shoutcaster or Analyst.
The University of Roehampton – which launched a women in esports scholarship last year – picked up the University or College Games or Esports Diversity Initiative award.
NUEL League of Legends product manager and former Resolve team manager Geomancy was also recognised in the university/college student portfolio category:
Elsewhere, The Most Influential Esports Campaigner or Entrepreneur was Women of Xbox founder Dhayana Sena.
The Most Influential Gaming Community Group or Network accolade went to BrownGirlGamerCode and also Code Coven, while the latter’s community manager Lauren Moses was named Most Influential Gaming Community Manager.
Melek Balgun picked up the Most Influential Esports Writer or Journalist award.
Dignitas secured a hat-trick of awards, with Starsmitten of Dignitas winning the Most Influential Esports Twitch Streamer award and player Emmalee ‘EMUHLEET’ Garrido winning Most Valuable Esports Player award. Dig also secured the Favourite All-Women or Co-Ed Esports League or Tournament award, for the Verizon VCT Game Changers event (presented by Dignitas).
The Most Inclusive Esports Initiative – Project or Structure award was handed to ‘Wesports: Women in Esports’ by GGWP Foundation and BNR.
Finally, the hall of fame winners were as follows:
You can see the full list of Women in Games 2021 esports awards finalists here.
No men won awards this time around, following James Banks’ controversial win in the 2018 Women in Games Esports Awards.
Dom is an award-winning writer who graduated from Bournemouth University with a 2:1 degree in Multi-Media Journalism in 2007.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV as well as Riot Games and others. He worked as head of content for the British Esports Association up until February 2021, when he stepped back to work full-time on Esports News UK and as an esports consultant helping brands and businesses better understand the industry.