Call of Duty: Warzone Season 3 is here and Activision has actually dropped a substantial slate of patch notes detailing all the modifications we can anticipate in the fight royale’s next season of material.
Coming in Warzone Season 3 is the return of a fan-favorite video game mode, a number of brand-new Caldera places, 2 brand-new weapons, and an extra operator. There’s no indication of Godzilla or King Kong yet, however it will not be long prior to the megafauna start stomping about the location.
Scroll down to check out the patch notes completely, or check out the highlights right here.
Caldera Iron Trials returns as a reward video game mode. Pitched as a more ruthless experience, it lowers the rate of health regrowth, makes famous weapons harder to discover, and does not consist of any complimentary loadout drops. Plus, purchase station rates are increased, although you’ll keep your money after passing away.
There are a number of brand-new locations on Caldera to check out. The Dig Site is a deserted excavation zone cluttered with the ancient remains of huge gorilla-esque and lizard-like beasts. The Peak, Runway, and Lagoon locations have actually likewise been upgraded with brand-new structures, wall mounts, and paths, so they’ll look a little various from what you’re utilized to.
The Gulag has actually altered, too. When you bite the dust, you’ll now be carried to the interior of a ship moored simply off the coast of the island.
A nerf to snipers
Two brand-new weapons have actually been presented: the M1916 semi-auto rifle and the Nikita AVT attack rifle. A lot of managing tweaks have actually likewise been made to a number of existing weapons, while sniper rifles have actually been nerfed. Several snipers will now just one-shot gamers when fired up to an optimum of 90 meters from their target, and a number of will not do so at all.
“The long-standing ‘one-shot rule’ [has] unfortunately diluted the Sniper class into one important metric, speed to click heads,” the patch notes read.
“Snipers may now use damage ranges as a defining characteristic of their one-shot potential. This not only brings more identity to each weapon but means attachments that provide the lighter and quicker sniper rifles the Damage Range stat will increase their ability to one-shot at increased distances.”
A brand-new Operator– Mateo Hernandez– has actually been presented, too. He’s readily available quickly to anybody who acquires the Warzone Season 3 fight pass
On top of that, there are a lot of brand-new gameplay functions to go into, consisting of a lot of brand-new agreements, quality-of-life modifications to deployable gizmos, and some tweaks to the loot that generates throughoutCaldera Buy Stations will likewise no longer ask you to validate your purchase, which ought to make purchasing weapons while the bullets are flying a little smoother.
Finally, Operation Monarch is a limited-time occasion that will include Godzilla andKing Kong The beast celebration will include a brand-new Quads video game mode and go live May 11 9am PT/ 12pm ET/ 5pm GMT, which is 2am AEST on May 12.
Read on for the complete patch notes, or have a look at how Activision’s brand-new anti-cheat software application is targeting hackers by trolling them.
Warzone Season 3 patch notes: occasions
New Event: Operation Monarch
Operation Monarch, an unique limited-time occasion including the renowned Titans of the Monsterverse – Godzilla and Kong, will present a brand-new video game mode for Quads influenced by numerous of Warzone’s finest experiences to date.
Operation Monarch will go live at 9 AM PT May 11. More details to come quickly.
Warzone Season 3 patch notes: modes
New Mode: Caldera Iron Trials
The fan-favorite mode, Iron Trials, is back. This time onCaldera Here’s a wrap-up of the Iron Trials experience:
- General
- No complimentary Loadout Drops
- ATVs, Tac Rovers, and Squad Transports just
- Buy Station rates are increased
- Cash maintained on death increased
- Melee Finisher Damage topped at 150
- Operators
- Base Health increased
- Health Regeneration
- Regeneration quantity reduced
- Delay timer increased
- Starting devices changed
- Loot
- Epic and Legendary Weapons are more difficult to discover
- Killstreak drop rates are decreased
- Large Cash stacks are more difficult to discover
- Removed Field Upgrades
- Stopping Power
- Dead Silence
- Equipment
- Sniper Rifle single shots just down Players approximately an optimum of 90 meters
- These ranges differ substantially in between Sniper Rifles
- Stun Grenade stun period reduced
- Medical Syringe regrowth rate reduced
- Sniper Rifle single shots just down Players approximately an optimum of 90 meters
- Gulag
- Exclusive Gulag Loadouts
- No Akimbo
- No Semi-Auto or Fully-Auto Shotguns
- Limited Tactical Equipment
- Players redeploy with staying devices
- Exclusive Gulag Loadouts
Plunder Adjustments
Players had a tough limitation in Plunder of bring an optimum of $1.6 million. Whilst this is an exceptionally not likely situation, we wished to make the system more robust for the minority of Players that accomplish such a task.
Rebirth Resurgence Adjustments
- Players no longer generate with Handgun Charlie (BOCW) as a beginning Weapon
Warzone Season 3 patch notes: maps
New Gulag: Hold
An approximately in proportion arena is based in the tummy of a ship moored simply off the coast of Caldera, with similar corridors on the boundary of an otherwise open area.
New Location: Dig Site
Located in between the Mine and the Ruins, Dig Site supplies Operators the chance to search through deserted excavation devices, camping tents, and huge skeletons for Supply Boxes and other products.
New Skybox
A dark storm techniques …
Updated Locations
Peak
New Constructs, Supply Boxes, Contracts, ascenders, and a fresh coat of paint.
Runway
New barracks, garages, and other structural additions.
Lagoon
New sandbar, courses, and cover.
Warzone Season 3 patch notes: basic
- Private Matches
- Added Rebirth Resurgence Solos
- Added Rebirth Iron Trials
- Added assistance for brand-new Rebirth Island functions (Comms Towers and Weapon Trade Stations) in some Modes
- XP Token Accessibility
- XP Tokens can now be triggered from in-game through the menu.
Warzone Season 3 patch notes: gameplay
New Features
- “Sabotage” Contract
- Players will be provided a lorry target someplace on the map. Destruction of the target will be rewarded with an Armored Truck Deployment by means of aircraft. Be alerted, this Armored Truck can simply as quickly end up being another person’s …
- High Value Loot Zones (In-Season)
- These zones are represented on the Tac Map by an extremely proper “$” indication and will offer the very best robbery chances. These zones will be matched by Rebirth Supply Boxes that will offer repeating loot chances.
With Season One, we presented Public Events, like Cash Drops, throughout Infil to draw Players towards brand-new loot places. We have actually enjoyed with the outcomes of these ‘honeypot’ chances however we wish to take it an action even more. Starting with Operation Monarch, we will be presenting “High Value Loot Zones” to offer brand-new, rewarding chances for Players ready to take the danger.
General Adjustments
- Gas Mask
- Will no longer disrupt a falling Player, hence permitting them to still have the ability to pull their parachute when being up to maintain their life.
- Won’ t play animation when the Player is ADS and impacted by the gas from Nebula V Rounds
The Gas Mask stays an ongoing focus for our Quality of Life efforts. It plays an essential function both in gameplay and the visceral Call of Duty sensation, however we felt that we had actually seen one a lot of videos of Players leaping from high heights into the Gas and the video game improperly focusing on the Gas Mask animation over the parachute … and all of us understand how that situation ends.
- “Most Wanted” Contract
- Timer decrease by means of the following …
- Eliminating challengers lowers the timer by 20 seconds
- Opening Supply Boxes lowers the timer by 5 seconds
- We desire this to be a Contract that both promotes and rewards aggressive play.
- Players can no longer utilize the Tac Map to ping an opponent Most Wanted target straight.
- We felt this technique was unjustly penalizing and offered undue a degree of precision that was practically difficult to be countered by the target.
- The revitalize rate of the Most Wanted target on the Tac Map has actually been increased, to counterbalance the elimination of the above ping.
- This brings balance and still permits tracking of the approximate area of the target.
- Timer decrease by means of the following …
We examined the information for the Most Wanted Contract and we felt that enhancements required to be made to increase its engagement and success rate, whilst still maintaining the very important risk/reward that it provides.
- “Bounty” Contract
- Speed boost to Tac Map revitalize rate
- This is specifically obvious when a target remains in a lorry to much better notify Players that a lorry chase might be needed.
- Speed boost to Tac Map revitalize rate
- Deployable Buy Stations
- When a Player pings a Deployable Buy Station, there will now be committed audio/narration to much better notify team mates of the Players’ objectives.
- Redeploy Positioning Improvements
- Players who redeploy by means of Gulag triumph or are redeemed will now generate in close distance to their team or Loadout.
Caldera Adjustments
Loot that generates throughout Caldera have actually been changed …
- Added Perks
- Battle Hardened
- Engineer
- High Alert
- Restock
- Tempered
- Quick Fix
- Scavenger
- Pointman (Plunder Exclusive)
- Notes:.
- Only among each Perk can be geared up at any one time.
- Lootable Perks can be pinged to interact to your team.
- Lootable Perks are additive to Loadout Perks.
- All Perks are unequipped on death however do not drop.
We wish to more boost the worth and benefits of robbery throughout the mid-game. It’s essential for both pacing and motion in Battle Royale that there are constantly brand-new benefits to be discovered for Players who turn through places for higher loot benefits, and our initial step on this course is to bring single Perks into loot. From our internal screening, this modification has actually brought a wealth of brand-new Player stories and we will continue to present extra Perks in this way as we evaluate gamer feedback and information on how it enhances the pacing and experience ofBattle Royale These lootable benefits will introduce initially in Caldera, and after that to Rebirth Island at a later date.
Rebirth Island Adjustments
- Spawn Protection Improvements
- Removed the damage decrease scaling system that was based upon ground range
- System is handicapped if a Player is near the ground or a challenger
- Players who have the guard icon will just take a flat 25% of the damage gotten
- Spawn defense will no longer lower gas circle damage
Whilst Spawn Protection plays an essential function in any multi-life video game mode, we felt it required some additional improvement to ensure it can not be made use of byPlayers We will continue to keep an eye on Player habits in this location and make more modifications throughout the season if needed.
- Weapon Trade Station Adjustments
- Reduced Specialist Token drop rate.
- We have actually delighted in the engagement Players have actually been having with the Weapon Trade Station and the Specialist Token benefit, however felt it was somewhat on the high side so have actually made a decrease.
- The station will now try to find void to drop your benefits.
- We discovered it a bit irritating to get loot after you traded your weapon so we have actually polished this minute. The system will now constantly try to find a void when dropping your benefits
Later this season …
- Footstep Audio Improvements
- We are aiming to generate extra audio enhancements to steps throughout the season as a top priority.
- Slide Camera Lock Improvement
- We have actually spoken with our neighborhood that the video camera lock that can sometimes occur while moving down a vertical descent can be aggravating and result in an unfavorable result in a battle encounter. We are happy to reveal that this will be dealt with quickly.
Warzone Season 3 patch notes: UI/UX
- Buy Stations
- No longer need verification when purchasing
The verification box when making a Buy Station purchase had great objectives, however we felt that the muscle memory had actually ended up being so instilled in Players to double-tap two times in succession. This was triggering unneeded friction in a possibly hostile fight circumstance, versus the unlikelihood of errors being made. We strategy to make extra improvements to the Buy Station experience throughout the Season.
Warzone Season 3 patch notes: bug repairs
- Fixed a problem triggering inaccurate Ping placing when utilized on the Tac Map near Redeploy Balloons.
- Fixed a problem that triggered Players to get stuck in AA turrets if they connected with it at the very same time it was damaged.
- Fixed a problem that avoided carriable gas from being gotten while Dead Silence is active.
- Fixed a problem that enabled Players to glitch-carry carriable gas up ladders.
- Fixed a problem that was avoiding skyhook balloons from getting damage from specific dynamites and thermite-based sources.
- Fixed a problem that enabled Players to have endless gas resistance when going into the location of impact of a PDS as it ends.
- Fixed a problem that triggered Vehicles to get less damage than meant.
- Fixed a problem that triggered Players to be sat back to the Main Menu when trying to sneak peek Vanguard Charms.
- Fixed a problem that triggered Buy Station UI choices to reset to the top when trying to scroll up.
- Fixed a problem that triggered the Armaguerra 43 (VG) to have the very same codename as another Weapon.
- Fixed a problem that triggered Helicopters flying near Capital to be pulled towards the ground.
- Fixed a problem that triggered the “Fenrir Unchained” Finisher to not be readily available in the Finishing Moves menu.
- Fixed a problem that triggered Blueprint- particular Attachments for the “Purgatory Lost” Blueprint to not be readily available in the Gunsmith Customs menu.
- Fixed a problem that triggered the “Mod. 3 10.0x Telescopic” Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
- Fixed a problem that triggered the Player’s view to be blocked when utilizing Park’s “Petal Pusher” Operator Skin.
- Fixed a problem that enabled Players to clip into stairs in a specific location of the map.
- Fixed a problem that led to the Armaguerra’s Botti DA Stock not getting a reward to flinch like meant.
Warzone Season 3 patch notes: understood concerns
- Private Matches are momentarily handicapped due to stability concerns.
For a list of other recognized #Warzone concerns, please have a look at our devoted Trello Board.
Warzone Season 3 patch notes: weapons
- M1916: Marksman Rifle (VG)
- A semi-automatic rifle with a lethal mix of power and fire rate. Lethal at any variety in the hands of a capable marksman.
- Nikita AVT: Assault Rifle (VG)
- Heavy, effective, and quick shooting. This Assault Rifle can be equipped to master both CQC and mid variety fight.
New Unlock Challenge Missions
- KG M40 (VG)
- Earn 3 double kill medals with an AR in a single match 15 times.
- Whitley (VG)
- Destroy 3 killstreaks with an LMG in a single match 15 times.
Weapon Adjustments
” Assault Rifles “
- Assault Rifle Alpha (VG)
- 30 Russian Short 45 Round Mags
- Damage Range reduced to 10%, below 20%
- Horizontal Recoil Control charge reduced to -23%, below -25%
- Vertical Recoil Control charge reduced to -18%, below 20%
- Visual Recoil reduced
- 7.62 Gorenko 50 Round Mags
- Damage Range charge eliminated
- Bullet Velocity charge eliminated
- Krausnick 620mm Precision
- Bullet Velocity increased to 40%, up from 30%
- Now boosts Damage Range by 20%
- VDD 320mm 02B
- Bullet Velocity increased to 30%, up from -12%
- Damage Range increased to 10%, up from -10%
- Horizontal Recoil Control charge reduced to -18%, below -25%
- Initial Firing Recoil charge reduced to -10%, below -20%
- VDD 760mm 05B
- Damage Range increased to 35%, up from 15%
- Bullet Velocity increased to 50%, up from 40%
- 30 Russian Short 45 Round Mags
- Assault Rifle Bravo (VG)
- 303 British Round Mags
- Capacity increased to 36, up from 32
- 6.5 Sakura Round Mags
- Capacity increased to 28, up from 24
- 8mm Klauser Round Fast Mags
- Capacity increased to 24, up from 20
- 8mm Klauser 38 Round Drum Mags
- Capacity increased to 42, up from 38.
- Attachment name will be remedied in a future upgrade
- Capacity increased to 42, up from 38.
- 303 British Round Mags
- The Assault Rifle Bravo (VG) has significant near to mid-range capacity– nevertheless, as a fast-firing burst Weapon, it would frequently burn through its publication capability rather rapidly, leaving the wielder outgunned in longer range or larger-scale engagements. With this modification we are intending to reduce among the Weapon’s more apparent drawbacks and inch it ever more detailed to practicality.
- Volkssturmgewehr (VG)
- 7.62 Gorenko 30 Round Mags
- Bullet Velocity charge eliminated
- Damage Range charge eliminated
- 7.62 Gorenko 40 Round Mags
- Bullet Velocity charge eliminated
- Damage Range charge eliminated
- Krausnick 428mm 05V
- Bullet Velocity increased to 50%, up from 40%
- Reisdorf 407mm Custom
- Now boosts Bullet Velocity by 30%
- Now boosts Damage Range by 26%
- VDD 287mm
- Bullet Velocity increased to -10%, up from -12%
- Horizontal Recoil Control charge reduced to -21%, below -25%
- Vertical Recoil Control charge reduced to -12%, below -50%
- 7.62 Gorenko 30 Round Mags
- Vargo 52 (BOCW)
- 17.1″ VDV Reinforced Barrel
- Horizontal Recoil Control reduced to 2.5%, below 4%
- Vertical Recoil Control reduced to 2.5%, below 4%
- 17.9″ Takedown Barrel
- Horizontal Recoil Control reduced to 7%, below 8%
- 18.6″ Task Force Barrel
- Horizontal Recoil Control reduced to 5%, below 8%
- Vertical Recoil Control reduced to 5%, below 8%
- 19.8″ Liberator Barrel
- Vertical Recoil Control reduced to 7%, below 8%
- Vertical Recoil Control reduced to 7%, below 8%
- Foregrip
- Horizontal Recoil Control reduced to 5%, below 10%
- Spetsnaz Grip
- Horizontal Recoil Control reduced to 5%, below 20%
- Vertical Recoil Control reduced to 5%, below 6%
- 17.1″ VDV Reinforced Barrel
- XM4 (BOCW)
- Minimum Damage reduced to 26, below 27
- Maximum Damage Range increased to 880, up from 850
” Handguns “
- Top Break (VG)
- Max Damage increased to 46, up from 45
- Mid Damage increased to 38, up from 34
- Min Damage increased to 28, up from 26
- Handgun Charlie (BOCW)
- Head Damage Multiplier reduced to 1.49
Handgun Charlie (BOCW) has actually been a really dominantSecondary Weapon Due to its significant headshot multiplier, Handgun Charlie (VG) had the ability to accomplish Primary Weapon TTKs with little drawback. We will be carefully keeping an eye on the Weapon’s efficiency and make more modifications if required.
” Light Machine Guns “
- Light Machine Gun Charlie (VG)
- Max Damage reduced to 32, below 34
- Min Damage reduced to 28, below 30
- 6.5 Sakura 40 Round Mags
- Horizontal Recoil Control reduced to 14%, below 20%
- Vertical Recoil Control reduced to 14%, below 18%
- Queen’s 775m Scepter
- Horizontal Recoil Control reduced to 23%, below 40%
- Vertical Recoil Control reduced to 20%, below 40%
- Queen’s 705mm Royal
- Horizontal Recoil Control reduced to 31%, below 38%
- Tight Grip
- Recoil Control considerably reduced
Light Machine Gun Charlie (VG) has actually overstayed its welcome as the go-to long variety option. Its high damage profile coupled with the capability to pack it out to get rid of most recoil produced a nasty mix. By attending to a few of the significant outliers of the weapon, we’re entrusted a strong option for those that can manage it efficiently.
- Whitley (VG)
- Min Damage increased to 31, up from 30
- ADS Speed reduced to 0.460, below 0.475
- 303 British 45 Round Mags
- Fire Rate increased to 18%, up from 15%
- 28″ Gracy MK. 9 Barrel
- ADS Speed charge reduced to -11%, below -18%
” Sniper Rifles “
The adoption of 150 health in Battle Royale led to a substantial benefit to the Sniper classification – While all other weapons need an extra shot or more, Snipers stayed as they did formerly. The enduring “one shot rule” sadly watered down the Sniper class into one essential metric, speed to click heads.
As pointed out above Snipers might now utilize damage varieties as a specifying quality of their one-shot capacity. This not just brings more identity to each weapon however suggests Attachments that offer the lighter and quicker sniper rifles the Damage Range stat will increase their capability to one shot at increased ranges.
Our supreme objective is to make it possible for a larger series of practical playstyles and actually press the capacity of each weapon. Keep an eye out as we anticipate more modifications to Sniper Rifles as we focus on the very best overall experience.
The following Weapons will one-shot to the head just while within their Max Damage Range:
- Marksman Rifle Charlie (MW)
- SP-R 208 (MW)
- Pelington 703 (BOCW)
- Swiss K31 (BOCW)
- Type 99 (VG)
- Kar98k (VG)
The following Weapons will one-shot to the head at any Range:
- HDR (MW)
- Sniper Rifle Charlie (MW)
- ZRG 20mm (BOCW)
- 3-Line Rifle (VG)
- Gorenko Anti-Tank Rifle (VG)
The following Weapons do not have one-shot capacity to the head:
- Rytec AMR (MW)
- Sniper Rifle Alpha (MW)
- Sniper Rifle Charlie (BOCW)
Please see listed below for the complete list of modifications to Snipers, and bear in mind that attachments that offer Range Bonuses can significantly alter the Base Weapons Max Range:
- Sniper Rifle Charlie (MW)
- Can one-shot to the head at any variety
- Max Damage Range increased to 3400, up from 3072
- Head Damage Multiplier increased to 3.2
- Sniper Rifle Alpha (MW)
- Cannot one shot
- Max Damage Range reduced to 1375, below 2500
- Min Damage increased to 60, up from 50
- Max Damage increased to 80, up from 70
- HDR (MW)
- Can one-shot to the head at any variety
- Max Damage Range reduced to 3400, below 4000
- Head Damage Multiplier increased to 3.2
- Marksman Rifle Charlie (MW)
- Can one-shot to the head within max damage variety
- Max Damage Range reduced to 1425, below 2400
- Head Damage Multiplier increased to 3.2
- Min Damage increased to 75, up from 50
- Max Damage increased to 95, up from 86
- SP-R 208 (MW)
- Can one-shot to the head within max damage variety
- Max Damage Range increased to 1300, up from 900
- Head Damage Multiplier increased to 3.2
- Max Damage increased to 94, up from 93
- Swiss K31 (BOCW)
- Can one-shot to the head within max damage variety
- Max Damage Range increased to 1650, up from 900
- Head Damage Multiplier increased to 2.31
- Max Damage increased to 130, up from 95
- ZRG 20mm (BOCW)
- Can one-shot to the head at any variety
- Max Damage Range increased to 4000, up from 3072
- Head Damage Multiplier increased to 3.2
- Sniper Rifle Charlie (BOCW)
- Cannot one shot
- Max Damage Range increased to 2675, up from 2600
- Min Damage reduced to 96, below 99
- Pelington 703 (BOCW)
- Can one-shot to the head within max damage variety
- Max Damage Range reduced to 1900, below 2000
- Head Damage Multiplier increased to 2.4
- Min Damage reduced to 95, up from 99
- Max Damage increased to 125, up from 102
- LW3 – Tundra (BOCW)
- Can one-shot to the head within max damage variety
- Max Damage Range reduced to 1675, below 4000
- Head Damage Multiplier increased to 2.5
- Max Damage increased to 120, up from 102
- Rytec AMR (MW)
- Cannot one shot
- Max Damage Range reduced to 2650, below 2800
- Min Damage reduced to 96, below 99
- Head Damage Multiplier increased to 2.1
- Type 99 (VG)
- Can one-shot to the head within max damage variety
- Max Damage Range reduced to 1350, below 4092
- Head Damage Multiplier increased to 2.4
- ADS Transition In Speed reduced to 0.45, below 0.48
- ADS Transition Out Speed reduced to 0.42, below 0.5
- Kar98k (VG)
- Can one-shot to the head within max damage variety
- Max Damage Range reduced to 1850, below 3800
- Max Damage increased to 100, up from 92
- ADS Transition In Speed reduced to 0.43, below 0.455
- ADS Transition Out Speed reduced to 0.4, below 0.476
- 3-Line Rifle (VG)
- Can one-shot to the head at any variety
- Max Damage Range reduced to 3225, below 4092
- Head Damage Multiplier increased to 3.15
- Max Damage increased to 115, up from 95
- Min Damage increased to 96, up from 79
- ADS Transition In Speed increased to 0.532, up from 0.517
- ADS Transition Out Speed increased to 0.54, up from 0.52
- Movement speed scaler reduced to 0.80, below 0.83
- Gorenko Anti-Tank Rifle (VG)
- Can one-shot to the head at any variety
- Max Damage Range reduced to 3700, below 4092
- Head Damage Multiplier increased to 3.0
- Upper Torso Multiplier increased to 1.2
- Upper Torso Multiplier increased to 1.1
- ADS Transition Out Speed reduced to 0.5, below 0.66
- Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible andHollow Point Ammunition
” Submachine Guns “
- Armaguerra 43 (VG)
- 8mm Kurz 72 Round Mags
- Fire Rate reduced to 10%, below 15%
- Now boosts Damage by 5%
- The 8mm Kurz 72 Round Mags just didn’t have a reasonable pro for con trade. We’ve slowed its rate of fire down some while offering a damage boost that leads to targets being removed 1 bullet quicker.
- Imerito 180mm Short Barrel
- Bullet Velocity charge reduced to -10%, below -12%
- Recoil Control charge reduced to -10%, below -15%
- Visual Recoil reduced.
- 8mm Kurz 72 Round Mags
- Type 100 (VG)
- Visual Recoil reduced
- 8mm Kurz 48 Round Drums
- Damage Multiplier reduced to 6.5%, below 14%
- Movement Speed reduced to -4%, below -3%
- The 8mm Kurz 48 Round Drums were holding excessive of the Type 100’s total damage capacity. We’ll be keeping an eye on the Type 100 this upgrade and make modifications to the base weapon if any are needed. This Magazine is still really effective with the increased rate of fire it supplies and the damage benefit still leads to one less bullet to eliminate.
- Owen Gun (VG)
- 7.62 Gorenko 33 Round Mags
- Neck Damage Multiplier reduced to 1.17, below 1.3
- 7.62 Gorenko 72 Round Drums
- Head Damage Multiplier reduced to 1.47, below 1.5
- Neck Damage Multiplier reduced to 1.17, below 1.3
- Hockenson 142mm Rapid
- Fire Rate reduced to 16%, below 19%
- 7.62 Gorenko 33 Round Mags
- Submachine Gun Charlie (VG)
- VDD 189mm Short Barrel
- Min Damage reduced to 23, below 24
- Upper and Lower Torso Damage Multiplier reduced to 1.04, below 1.1
- VDD 189mm Short Barrel
The VDD 189mm brief barrel has actually been a substantial benefit for the Submachine Gun Charlie (VG) and would frequently shred the target’s Upper Body far beyond its optimum damage variety. The VDD still supplies a big benefit versus extremities and still increases both the minutes damage and ideal damage series of the MP40. We anticipate continued usage of this accessory, even with these modifications.
” Marksman Rifles “
- M1 Garand (VG)
- Lower Limb Damage Multipliers increased to.8, from.7
Warzone Season 3 patch notes: accessories
” Ammunition “
- Subsonic
- Bullet Velocity charge eliminated
” Muzzles “
- Mercury Silencer
- Damage Range charge eliminated
- MX Silencer
- Now Decreases Sprint to Fire Speed by 2%
- Now Increases Damage Range by 10%
Warzone Season 3 patch notes: operators
New Operator: Mateo Hernandez
Purchasing the Battle Pass quickly opens Mateo Hernandez with 2 Legendary Operator Skins: the all-black “Chingon” attire including a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter hurrying incredibly towards victor
Equip his Favorite Weapon, the brand-new M1916, and level him approximately open countless Player XP and Weapon XP for the M1916, 2 extra Operator Skins, 2 Quips, the “No Escape” Finishing Move, and more.
Warzone Season 3 patch notes: downloads
The Season Three upgrade will have a download size of roughly 40 GB for those who own the free-to-play console variation of Warzone and are presently on the most recent updates.
- Warzone Update Sizes
- PlayStation 5:
- PlayStation 4:
- Xbox One Series X/ S:
- Xbox One:
- PC:
- 38.3 GB (Warzone Only)
- 98.3 GB (Warzone and Modern Warfare ®)
Note: PC users will likewise require 13 GB of extra area on their hard disk for the patch copying procedure; this is just short-term area that is recovered upon conclusion of the patch setup and is not an extra download.
Remember, the Vanguard download is not required if you are just playing Warzone, and vice versa.
Furthermore, for a smaller sized total file size, Players can pick to uninstall/remove other information loads if they are no longer required.