Screenshot via PC Invasion
Discover the Clever Fishing Techniques in The Legend of Zelda: Tears of the Kingdom
Enthusiasts of the beloved Zelda series have noticed the absence of a conventional fishing mini-game in The Legend of Zelda: Tears of the Kingdom and its predecessor. Notably, previous titles like Ocarina of Time and Twilight Princess featured intricate fishing mini-games, leaving many fans puzzled as to why the latest open-world Zelda adventures chose to omit this fan-favorite activity. However, there is more to it than meets the eye; both games do offer fishing opportunities, albeit without a fishing rod. Tears of the Kingdom, in particular, incorporates several notable tactics that greatly enhance the fishing experience.
The Efficient Way to Fish in The Legend of Zelda: Tears of the Kingdom
Ordinarily, fish tend to swim away if approached directly in the water; therefore, as unconventional as it may sound, it is easier to eliminate some of them first before collecting. Employing arrows as a hunting method provides decent results; however, for a more bountiful catch, consider throwing a Bomb Flower or other explosives into the water. This technique often yields a substantial haul of fish.
In terms of the ultimate fishing tool, the Shock Emitter is unparalleled. By activating a Shock Emitter and submerging it in water, its effective range significantly widens. Any fish that swim within the vicinity of the Shock Emitter will perish, allowing you to gather entire schools of fish simultaneously. Furthermore, the Shock Emitter can remain active for an extended period, granting you immense resource savings. Personally, I found attaching a Shock Emitter to a boat, whether makeshift or not, facilitated effortless fishing while navigating vast bodies of water.
For more unconventional approaches, a Reddit user named CodyK17 shared an ingenious solution for maximizing fishing efficiency in The Legend of Zelda: Tears of the Kingdom. The method involves hunting and amassing a large quantity of a specific fish type, then binding them together with Ultrahand and saving them in Autobuild as a re-creatable schema. Subsequently, when encountering these fish again, players can select the Autobuild schema to automatically gather all the fish in one location.