Zombie MMO The Day Before Loses 75% of Player Base in Two Days
Reports show that The Day Before, a zombie MMO, has experienced a significant drop in its player base, with a decrease of almost three quarters since its release just two days ago. On its debut on 7th December, the game reached a peak of 38,104 concurrent players, but now it has less than ten thousand players actively in-game. The 24-hour peak, as reported by SteamDB, now stands at just 12,210.
Despite being in early access, The Day Before has faced criticism for its underwhelming gameplay, with some players describing it as nothing more than a cash grab. The development team has acknowledged the feedback and has already taken steps to address some of the key issues. In a recent patch deployed on 8th December, the developers stated that they have improved the game’s overall performance and have increased the number of zombies in the game. Additionally, they are offering five times the in-game currency, Woodcoins, for completing tasks. The team has also focused on enhancing game and net code performance, addressing the mechanics of the spawning of the infected, and improving the shooting in both first- and third-person modes. Furthermore, players can now expect to find more ammo on the bodies of defeated infected, and their items should no longer disappear when stashed. For a detailed list of updates, players are encouraged to visit the game’s Steam page.
In response to the overwhelmingly negative reviews on Steam, our own Ed took it upon himself to try out The Day Before and provide an impartial evaluation. In his assessment, he highlighted the game’s tumultuous journey, including accusations of scamming, allegations of copying other developers’ work, criticisms of utilizing unpaid volunteers, and a trademark dispute with a Korean calendar app. Just recently, the developer, Fntastic, issued a public apology for the game’s marketing strategies and urged users not to accuse them of scamming.