Ubisoft’s long-awaited game, Skull and Bones, has finally launched after several delays and concept changes. The open beta for this pirate-themed RPG has revealed that the 17th-century Indian Ocean offers a rich and intricate open world to explore. The RPG mechanics allow for extensive buildcrafting and the naval combat is tactical and consistently entertaining. Although there are concerns about the lackluster story and potentially repetitive endgame activities, the overall experience is promising.
Skull and Bones sets itself apart from other open-world RPGs by providing direct control of a ship, offering players the opportunity to sail the ocean in search of loot and infamy during the Golden Age of Piracy. The game focuses entirely on maritime gameplay and commodities/economy simulation, distinguishing it from other pirate-themed RPGs.
The game’s emphasis on ship-to-ship combat proves to be engaging and strategy-driven, making it a unique experience. However, the narrative aspect of the game seems underdeveloped, with NPC interactions feeling more like quest dispensers than contributing to a substantial storyline.
One of Skull and Bones’ strengths lies in the compelling gameplay loop of upgrading ships and testing out different builds. The game’s economy system, which includes trade routes and the black market, adds depth to the progression and customization elements.