The director of Immortals of Aveum is optimistic about the game’s longevity, hoping that players will continue to discover and enjoy it for years to come.
Bret Robbins, the founder of Ascendant Studios and director of Immortals of Aveum, recently shared his thoughts on the game’s launch in a new interview. Despite facing challenges upon release, Robbins remains confident in the game’s potential.
In a conversation with GamesIndustry.biz, Robbins emphasized that the “story isn’t written yet” for Immortals. Drawing from his experience as creative director on Dead Space, Robbins believes that players will continue to uncover new aspects of Immortals over time.
Reflecting on the game’s rocky launch, Robbins admitted that failure can be a valuable learning experience. He noted, “You learn more from failures and mistakes than successes. People should hear all sorts of stories, not just about the huge breakaway hits but also when things don’t go so well.”
As for the crowded gaming landscape during Immortals‘ launch, Robbins acknowledged the challenges of standing out among other big titles. Despite facing tough competition, he remains dedicated to the game’s continued growth and development.
While initial reviews highlighted some shortcomings in Immortals, such as simplistic combat and a lackluster talent system, there is still potential for the game to flourish. Its unique military-fantasy setting and vibrant visuals set it apart, making it a strong contender for future cult classic status.
For players seeking more dynamic gaming experiences, exploring titles like the best single-player games and the best story games may offer a refreshing change of pace.