Baldur’s Gate 3 proved to be a massive success for Larian Studios, with over 10 million copies sold and numerous awards won. Despite this achievement, the studio is not resting on its laurels. Instead, Larian’s CEO has set his sights on creating an even more ambitious game.
Larian’s CEO aims to develop an RPG larger than Baldur’s Gate 3
In an interview with GameSpot at the Game Developer’s Conference in San Francisco, Larian CEO Swen Vincke hinted at the studio’s next project, which will not be Dungeons & Dragons related. Vincke envisions this upcoming game as a stepping stone towards creating a massive RPG that will surpass all others.
Reflecting on the future game, Vincke mentioned, “I think there is some tech that we don’t have yet. And I don’t know what the specs are on the next-gen yet, but I hope that it’s going to bring us closer.” This suggests that the game may be so technologically advanced that future consoles might struggle to handle it.
Considering the size and depth of Baldur’s Gate 3, which can take players upwards of 60 hours to complete the main quests alone, the idea of a game that dwarfs it in scale is truly staggering. Many players have reported feeling burnt out by the time they reach Act 3 in Baldur’s Gate 3, so one can only imagine the level of commitment required for the upcoming project.
Despite the challenges ahead, Vincke is no stranger to creating ambitious RPGs. As the founder of Larian Studios in 1996, he has overseen the development of the acclaimed Divinity series, most notably Divinity: Original Sin II from 2017. This game served as a precursor to Baldur’s Gate 3, suggesting that Larian’s next endeavor may provide a glimpse into Vincke’s grand vision for the future.