Lorelei and the Laser Eyes channels Twin Peaks, says composer

Exploring the Intersection of Music and Games with Composer Daniel Olsén

When we think of Simogo’s unique library of games, it’s impossible not to consider the impactful works of composer Daniel Olsén. Whether it’s the eerie atmosphere of “Year Walk”, the vibrant hyperpop vibes of “Sayonara Wild Hearts”, or the enigmatic allure of “Lorelei and the Laser Eyes”, Olsén’s music plays a crucial role in enhancing the gameplay experience and setting the tone for these indie titles.

To delve deeper into Olsén’s creative process, we had the opportunity to chat with him as part of Polygon FM’s theme week focusing on the relationship between music and games.

Reflecting on Inspirations from Classic Game Soundtracks

Polygon: Was there a game soundtrack or song that inspired you to pursue creating game music? Can you set the scene of what that felt like for you, and why the music was so effective?

Daniel Olsén: There wasn’t just one soundtrack that inspired me. I was captivated by the music from 8-bit and 16-bit consoles like the NES classics such as “Super Mario”, “Zelda”, and “Mega Man”. The beauty of video game music is how it lingers with you even after you’ve stopped playing. As a kid, I would often hum my favorite tunes from games like “The Last Ninja” and “Delta”, transporting me back to those gaming moments. This nostalgia and connection to game music has greatly influenced my work as a composer.

Decoding Musical Influences in Olsén’s Compositions

In his track “Interrogation” from “Lorelei”, Olsén drew inspiration from a theme in “Woman on the Other Side” and Angelo Badalamenti’s iconic style in “Twin Peaks”. The blend of gritty surf guitars and jazzy elements creates a dynamic auditory experience that complements the game’s narrative, adding depth to the player’s journey.

In terms of instrumentation, Olsén strategically combined digital sounds with analog instruments like cello and vocals to mirror the game’s visual aesthetics, resulting in a cohesive and immersive auditory landscape.

Crafting a Musical Universe for Video Games

Polygon: Is there anything else I should know about your approach to composing video game music?

Daniel Olsén: For me, it’s essential that the music I create aligns seamlessly with the game’s atmosphere and story. Music in video games should serve as an extension of the game universe, enhancing the overall experience and allowing players to engage more deeply with the narrative. When music doesn’t harmonize with the game’s vibe, it can disrupt the player’s immersion and connection to the game world.