Making PlayStation Games in Various Genres: A CEO’s Perspective
Sony Interactive Entertainment CEO Hermen Hulst recently discussed the importance of creating games in various genres for the PlayStation platform. During the latest episode of the official PlayStation podcast, Hulst emphasized the diversity of PlayStation’s portfolio of games and highlighted the growing community of players.
The podcast primarily focused on the successful launch of Astro Bot, but Hulst’s remarks shed light on the broader strategy of PlayStation Studios. While the gaming community eagerly awaits news on titles like Concord, Hulst underscored the significance of game launches and the studio’s commitment to delivering a diverse range of experiences.
Reflecting on his role as CEO of the Studio Business Group at SIE, Hulst discussed the business aspect of game launches. He emphasized the need for PlayStation Studios to cater to a variety of genres, including the family market, in order to appeal to the platform’s expanding community.
According to Hulst, PlayStation’s lineup of games has never been more diverse, and the recent launch of Astro Bot serves as a testament to the platform’s legacy of excellence. He described the launch as a celebration of joy and collaboration, encapsulating what makes PlayStation games truly special.