Big Dragon’s Dogma 2 PS5 Update Adds Casual Mode

Dragon’s Dogma 2 PS5 update 2.01 patch notes (September 17, 2024)

Capcom has released the latest update, version 2.01, for Dragon’s Dogma 2 on the PS5. One of the key additions in this update is the introduction of a casual mode, aimed at making the game more accessible and welcoming to players. Let’s take a closer look at the patch notes to see what changes have been made.

Added Features and Adjustments

Adding Casual Mode

  • Decreased inn fees for staying at inns.
  • Lowered the price of Ferrystones.
  • Decreased stamina consumption outside of battle.
  • Made it harder for carried weight to reach “Heavy” or “Very Heavy” status.
  • Removed stamina depletion when dashing outside of combat situations.
  • The loss gauge will not increase when loading from the last save after the Arisen’s death.
  • Pawns will now recover from dragonsplague without facing “devastating calamities” even if the symptoms progress.

Other Features

  • Added a Portcrystal to Bakbattahl.
  • Added new items like “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the Dragonforged’s trade list.
  • Introduced variations to Pawns’ idle animations.
  • Included new animations for Pawns and the Arisen when starting to dash.
  • Enabled the Main Pawn to be revived infinitely at Forgotten Riftstones.
  • Added the option for Polish language display under Language settings.
  • Various fixes implemented to address CPU overload and reduce crashes.

Adjustments to Vocations

Fighter

  • Increased strength for all weapons.
  • Shortened the time before stagger damage reactions could be canceled with “Defend.”
  • Reduced charge time for “Tusk Toss” and adjusted timing for attack cancelation.
  • Enhanced strength and knockdown power for “Riotous Fury” with improved aiming ability.
  • Adjusted lock-on target for “Shield Bash” if the initial target is defeated mid-attack.
  • Extended enemy downtime after being knocked down by “Shield Bash” with increased knockdown power.
  • Enhanced aiming ability for “Blink Strike” with easier targeting of locked-on enemies.
  • Improved “Compass Slash” by increasing strength, expanding attack range, and adjusting attack timings.
  • Boosted strength and knockdown power for “Airward Slash” with enhanced damage reactions for smaller enemies.
  • Increased effectiveness of “Gouging Skewer” with adjustments for easier targeting.

Warrior

  • Extended input duration for “Chain of Blows.”
  • Reduced cancelation timing for “Barge” after activation.
  • Increased strength for “Arc of Might.”
  • Adjusted strike timing for “Savage Lash” for easier targeting of larger enemies’ weak points.

Archer

  • Reduced charge time and increased strength and knockdown power for “Dire Arrow” with extended timing for more powerful shots.
  • Enhanced damage for “Heavenly Shot” with faster stamina recovery after activation.
  • Improved damage scaling for bow attacks and attacks on enemy weak points.
  • Reduced weight for items like “Explosive Arrow” and “Tarring Arrow.”

Mage

  • Extended duration of Silence debilitation from “Solemnity.”
  • Increased range for flames from “Flagration”.
  • Enhanced the blocking ability of clusters from “High Palladium” for allies.
  • Prolonged continuous health recovery from “Argent Succor.”
  • Boosted power of additional lightning bolts from “Levin” with additional button presses.

Modifications and Fixes

Player

  • Fixed various issues, such as awkward camera movements and enchanted effects not wearing off.
  • Addressed problems with button mapping and actions during gameplay.

Pawns

  • Fixed behaviors and functionalities of different pawn vocations.
  • Improved pawn lines and responses to better suit situations.

NPCs

  • Resolved issues with NPC actions and dialogues.
  • Corrected display problems and inconsistencies with NPC behaviors.

Enemies

  • Fixed enemy behaviors and combat interactions.
  • Addressed issues with enemy attacks and movements during battles.

Quests

  • Fixed quest progression and completion conditions.
  • Resolved issues with quest triggers and NPC interactions.

Gimmicks

  • Adjusted various game elements and environmental interactions.
  • Fixed glitches and inconsistencies with game mechanics.

Equipment

  • Rectified armor values and item attributes.
  • Addressed issues with equipment visuals and appearances.

Sound

  • Fixed sound effects and music discrepancies.
  • Addressed problems with audio cues and volume levels.

Other

  • Resolved miscellaneous bugs and issues not covered in other categories.
  • Improved game stability and performance.