Dragon’s Dogma 2 PS5 update 2.01 patch notes (September 17, 2024)
Capcom has released the latest update, version 2.01, for Dragon’s Dogma 2 on the PS5. One of the key additions in this update is the introduction of a casual mode, aimed at making the game more accessible and welcoming to players. Let’s take a closer look at the patch notes to see what changes have been made.
Added Features and Adjustments
Adding Casual Mode
- Decreased inn fees for staying at inns.
- Lowered the price of Ferrystones.
- Decreased stamina consumption outside of battle.
- Made it harder for carried weight to reach “Heavy” or “Very Heavy” status.
- Removed stamina depletion when dashing outside of combat situations.
- The loss gauge will not increase when loading from the last save after the Arisen’s death.
- Pawns will now recover from dragonsplague without facing “devastating calamities” even if the symptoms progress.
Other Features
- Added a Portcrystal to Bakbattahl.
- Added new items like “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the Dragonforged’s trade list.
- Introduced variations to Pawns’ idle animations.
- Included new animations for Pawns and the Arisen when starting to dash.
- Enabled the Main Pawn to be revived infinitely at Forgotten Riftstones.
- Added the option for Polish language display under Language settings.
- Various fixes implemented to address CPU overload and reduce crashes.
Adjustments to Vocations
Fighter
- Increased strength for all weapons.
- Shortened the time before stagger damage reactions could be canceled with “Defend.”
- Reduced charge time for “Tusk Toss” and adjusted timing for attack cancelation.
- Enhanced strength and knockdown power for “Riotous Fury” with improved aiming ability.
- Adjusted lock-on target for “Shield Bash” if the initial target is defeated mid-attack.
- Extended enemy downtime after being knocked down by “Shield Bash” with increased knockdown power.
- Enhanced aiming ability for “Blink Strike” with easier targeting of locked-on enemies.
- Improved “Compass Slash” by increasing strength, expanding attack range, and adjusting attack timings.
- Boosted strength and knockdown power for “Airward Slash” with enhanced damage reactions for smaller enemies.
- Increased effectiveness of “Gouging Skewer” with adjustments for easier targeting.
Warrior
- Extended input duration for “Chain of Blows.”
- Reduced cancelation timing for “Barge” after activation.
- Increased strength for “Arc of Might.”
- Adjusted strike timing for “Savage Lash” for easier targeting of larger enemies’ weak points.
Archer
- Reduced charge time and increased strength and knockdown power for “Dire Arrow” with extended timing for more powerful shots.
- Enhanced damage for “Heavenly Shot” with faster stamina recovery after activation.
- Improved damage scaling for bow attacks and attacks on enemy weak points.
- Reduced weight for items like “Explosive Arrow” and “Tarring Arrow.”
Mage
- Extended duration of Silence debilitation from “Solemnity.”
- Increased range for flames from “Flagration”.
- Enhanced the blocking ability of clusters from “High Palladium” for allies.
- Prolonged continuous health recovery from “Argent Succor.”
- Boosted power of additional lightning bolts from “Levin” with additional button presses.
Modifications and Fixes
Player
- Fixed various issues, such as awkward camera movements and enchanted effects not wearing off.
- Addressed problems with button mapping and actions during gameplay.
Pawns
- Fixed behaviors and functionalities of different pawn vocations.
- Improved pawn lines and responses to better suit situations.
NPCs
- Resolved issues with NPC actions and dialogues.
- Corrected display problems and inconsistencies with NPC behaviors.
Enemies
- Fixed enemy behaviors and combat interactions.
- Addressed issues with enemy attacks and movements during battles.
Quests
- Fixed quest progression and completion conditions.
- Resolved issues with quest triggers and NPC interactions.
Gimmicks
- Adjusted various game elements and environmental interactions.
- Fixed glitches and inconsistencies with game mechanics.
Equipment
- Rectified armor values and item attributes.
- Addressed issues with equipment visuals and appearances.
Sound
- Fixed sound effects and music discrepancies.
- Addressed problems with audio cues and volume levels.
Other
- Resolved miscellaneous bugs and issues not covered in other categories.
- Improved game stability and performance.