Point-And-Click Whodunnit ‘Loco Motive’ Lands New Update, Here Are The Full Patch Notes

We thoroughly enjoyed our time with the Lucasarts-inspired point-and-click adventure Loco Motive when it rolled into the Switch station last month, but it was hard to ignore the numerous bugs that plagued the whodunnit. Fortunately, Robust Games has set its sights on these pesky bugs with the latest update.

The Loco Motive ver. 1.0.4 patch made its debut on Steam earlier this month and the developers have now announced its arrival on Switch via BlueSky. This update focuses on addressing technical issues, with Robust Games implementing a host of changes across the game’s stability, dialogue, visuals, gameplay, and more.

The complete patch notes were shared on the Loco Motive Steam page, and we’ve compiled them here for your convenience:

Loco Motive ver. 1.0.4 (17th Dec 2024)

STABILITY

  • Fixed soft locks caused by incorrect handling of cancelled interactions
  • Fixed threading issue that could occur when interacting with the band members
  • Fixed background sequences being stopped when an interaction is cancelled

DIALOGUE

  • Fixed issue where Lady Unterwald displayed incorrect dialogue options at the beginning of chapter four
  • Fixed accessibility text settings not being applied to background sequence dialogue

VISUAL

  • Fixed Don remaining invisible if you leave the casino without following him
  • Fixed visual bug when showing Ron the detective badge at the dining table

GAMEPLAY

  • Added specific calls for combining the various knife state items with the slippery mixture
  • Fixed Arthur not walking towards brother Jared when interacting whilst drunk

SAVES

  • Fixed handshake club lights issue on initial autosave after Arthur drinks the rosebud
  • Fixed autosave icon not disappearing if an action was cancelled by the player

UI

  • Updated credits list
  • Fixed the console being accessible on release builds