Capcom updates on Monster Hunter Wilds performance improvements, says it’s aiming to lower PC GPU requirements

Performance Updates for Monster Hunter Wilds

Excitement continues to build as the release of Monster Hunter Wilds approaches next month. However, one looming question mark revolves around the performance improvements that Capcom has been working on since the public beta received mixed reviews. The publisher has now provided a brief update on performance and hinted at potentially lowering the game’s recommended GPU requirements for PC.

Initial Beta Feedback

The first public beta for Monster Hunter Wilds was launched last October, and it quickly became evident that there were performance issues that needed to be addressed. Players reported erratic framerates, even on powerful PCs, as well as visual glitches that detracted from the overall experience. Capcom acknowledged that the game was still in development and assured players that the full release would be in a much-improved state compared to the beta.

Recent Performance Update

While fans hoped to see improvements in the second open beta, scheduled for 7th-9th February, Capcom confirmed that these improvements would not be implemented. However, the company did provide a performance update, stating that they have been working on addressing rendering issues from the open beta. Capcom also mentioned that they are looking into reducing the recommended GPU requirements for PC players.

Monster Hunter Wilds gameplay preview. Watch on YouTube

Capcom shared that they are focusing on improving PC performance in a similar manner to the updates made for console versions. The publisher also hinted at potentially lowering the GPU requirements, which may come as good news to players who were concerned about the initial specifications.

Launch Details

Monster Hunter Wilds is set to launch on 28th February for PC, Xbox Series X/S, and PS5. The second beta will offer players a chance to experience the Character Creation, Story Trial, and Slay Doshaguma Quest once again. Eurogamer’s Ed Nightingale praised the game’s “familiar thrill of the hunt, player customisation, and extravagant combat” during his hands-on experience in August, raising hopes for a successful launch.