“Did We Actually Do That?”: Josef Fares Explains How Split Fiction Pushes the Co-Op Adventure Genre Further Than Ever

Creating a Unique Gaming Experience

Undoubtedly, developing a game like Split Fiction requires a tremendous amount of effort. The game seems to constantly introduce new mechanics while discarding the old ones, all without compromising on quality.

One of the developers shared insight into the level of dedication required, stating, “In Split Fiction, [there’s a section where you ride] dragons – just one of those dragons took, I think, eight months to create. And in the beginning of my career, a lot of the team members were like, ‘Why are we doing all this and you’re only playing it for like 10 minutes?’”

He further emphasized the importance of not reusing expensive content just for the sake of it, drawing a parallel with movies, where great scenes are not recycled simply due to their cost. This mindset resonates in Split Fiction, which goes the extra mile by offering extensive optional content that enhances the overall gaming experience.

While It Takes Two included some mini-games scattered throughout the gameplay, Split Fiction takes it a step further by incorporating entire worlds with unique mechanics, bosses, and visual aesthetics through portals found along the way.

These optional sections serve as standalone experiences within the game, almost like discovering a new game within the game itself. This commitment to providing diverse and enriched content sets Split Fiction apart and ensures that players are constantly engaged and surprised by what the game has to offer.