EA has made a notable adjustment by decreasing the initial ticket count across all Conquest maps in Battlefield 6, and this decision has sparked considerable dissatisfaction within the community. Earlier this week, the official Battlefield Comms Twitter account posted an update stating, “We’ve reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We’ll keep monitoring feedback and data to ensure the flow of each match feels right.”
The number of tickets in a Conquest map is a crucial factor in dictating how swiftly matches unfold. A team loses once they exhaust their ticket supply, leading to a shift in victory. By lowering the ticket count, EA aims for a faster gameplay experience. However, many Battlefield 6 players lament this change, as they prefer a pace that is more strategic and thoughtful, distinguishing it from quicker FPS titles like Call of Duty.
Community Reactions to Ticket Reduction
Within just 24 hours of the second open beta launch, EA has begun implementing changes to Rush mode after players voiced concerns about its chaotic nature, describing it as “an utter clusterf**k.”
Additionally, despite a strong launch, complaints have resurfaced regarding the size of maps in Battlefield 6. A common sentiment among players is that it feels like there are merely five maps instead of nine.
In response to the ticket count reduction, players have expressed their discontent online. A poignant remark highlights, “The larger, more engaging Conquest maps just had their ticket counts decreased. It wouldn’t be a problem if we could run our 1200-ticket Conquest servers in Portal, but server capacity is limited due to numerous bot farms. This is a significant setback for Conquest fans.”
On Reddit, several threads have emerged gathering thousands of agreements among players who oppose the ticket reduction in Conquest. One user, slibeepho, stated, “Battlefield has never been about brief, frantic matches where you quickly respawn. It should be characterized by extensive warfare, strategic planning, and coordinated vehicle usage.” This post received over 3,200 upvotes.
Others voiced similar frustrations, with slibeepho further explaining, “With the reduction to 700 tickets, matches will feel over almost immediately. You spend time positioning yourself, potentially securing a vehicle, only for the match to end abruptly. This diminishes the pacing that has always set Battlefield apart.”
In another highly-upvoted Reddit post, Professional-Car4398 remarked, “Please do not diminish the ticket count further. The game already feels shorter compared to previous entries.”
Redditor Siden-the-Paladin compiled a list of requests for EA and the Battlefield team, prominently featuring “Do. Not. Decrease Ticket Count” as the top demand. This post, which emphasizes retaining the franchise’s identity, accumulated 18,000 upvotes by the time of writing.
While Battlefield 6 has received overall positive feedback, the recurring theme of it straying from the franchise’s core elements has become a significant issue. The movement mechanics, in particular, have been under intense scrutiny, prompting the developers to implement tweaks aimed at creating a more grounded gameplay experience. Principal designer Florian Le Bihan has reassured players that the studio is still evaluating the movement system to discover an optimal balance that satisfies everyone.
Moreover, Battlefield 6 players recently celebrated as a popular cheat developer advised users to “pause for now,” following a wave of bans from EA, asserting that such cheats deserve no further chances.
