Fallout and Elder Scrolls writer Emil Pagliarulo recently shared some insights on the distinct narrative styles of the two beloved series, shedding light on the complexities that make Fallout a tougher nut to crack. Bethesda’s sprawling RPGs, like Fallout and The Elder Scrolls, are laden with choices, often leading players down intricate paths filled with various factions, each offering their own agenda. This is notably true in titles like Obsidian’s Fallout: New Vegas, where figuring out the “right” choice can feel more like a moral maze—except when it comes to the infamous Caesar’s Legion; that one’s pretty straightforward.
In a conversation with GamesRadar+, Pagliarulo remarked, “I think it’s easier in a fantasy game like The Elder Scrolls, where a lot of fantasy tropes are ‘there’s a big bad evil.’” He further elaborates, “the differentiation between good and evil is pretty distinct sometimes.” This contrasts sharply with Fallout, where he suggests the narrative landscape is filled with “a lot of shades of gray.”
Pagliarulo added that in Fallout 4, themes of moral ambiguity are accentuated, especially with factions such as the Brotherhood and the Institute. “No matter what they do, you have to sit back and go ‘maybe they have a point,'” he noted. This invites players to grapple with deeper questions: “Are the synths just really toasters? Are they just machines? We created them; do they deserve to have freedom?” He poses another thought-provoking dilemma regarding the Brotherhood: “they’re a bunch of hard asses, but does humanity really deserve to control this technology that they are clearly not using responsibly?”
It’s these nuanced questions that may be central to the series’ allure, a point I ponder as I embark on my fifth journey through New Vegas.
