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    FBC Firebreak’s Fatal Impact: Remedy’s CEO Resigns Amid 32% Revenue Drop Yet Sees Silver Linings in Multiplayer Launch

    By ContributorsOctober 29, 20253 Mins Read
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    Remedy Entertainment recently shared its latest business insights, revealing a mix of disappointing and hopeful news. The developer noted some technical progress with FBC: Firebreak, a multiplayer shooter that has become one of 2025’s major missteps. Despite subsequent updates, Remedy has issued a “profit warning” indicating that FBC: Firebreak has failed to boost the company’s financial position. Data from SteamDB shows the game is currently averaging fewer than 50 players concurrently on Steam, a stark contrast to Remedy’s established single-player titles, such as Control, Alan Wake, and various Max Payne games.

    In light of this poor performance, CEO Tero Virtala has mutually agreed to resign from his post effective immediately, as announced in the company’s latest report. The newly appointed CEO, Markus Mäki, emphasized, “my immediate focus is on ensuring our commercial performance alongside successful development projects.”

    Amid this transition, the gaming community has seen statements from Arrowhead’s CEO regarding Helldivers 2. He mentioned, “The technical debt is crippling,” and acknowledged the shortcomings of the Into the Unjust update, adding that the studio is “working to get our s*** in order.”

    Against the backdrop of Remedy’s challenges, the studio disclosed that it is dissatisfied with its recent financial outcomes, but remains optimistic about its ability to deliver compelling games that connect with players, aiming for a return to profitability. This sentiment aligns with a report of a 32% decline in Remedy’s revenue for the third quarter of 2025 compared to the same period in 2024. Nevertheless, the studio highlighted a rise in game sales and royalties, attributed mainly to its subscription agreements for FBC: Firebreak, alongside royalties from Alan Wake 2 and sales from Control.

    In essence, though FBC: Firebreak did not resonate with many players and saw minimal engagement on Steam, Remedy has still benefited financially from placement in services like PlayStation Plus and Xbox Game Pass. The studio has committed to enhancing FBC with features that improve player value and align with its revised long-term sales expectations. However, resources are being redirected to other ongoing projects while still adhering to the previously outlined roadmap for FBC: Firebreak. Furthermore, despite the struggles with this title, Remedy assures that other projects under development are progressing as planned.

    On a brighter note, Remedy takes pride in the fact that FBC: Firebreak is operational and did not suffer catastrophic failures at launch. This marked the company’s inaugural venture into multiplayer gaming—a genre often fraught with difficulties for studios primarily known for single-player experiences. “We have also found positive aspects from FBC: Firebreak,” the studio reports. “Our first multiplayer product launch was technically successful in a cross-platform environment, and our publishing team has developed skills that enhance the releases of our future self-published titles.”

    As the industry evolves, other developers with roots in single-player games are also venturing into live-service formats, with the team behind Heavy Rain currently working on a competitive multiplayer game while simultaneously developing Star Wars: Eclipse.

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