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    Final Fantasy 7 Remake’s Controversial Cheat Mode: Co-Director Naoki Hamaguchi Advocates for Player Choice

    By ContributorsOctober 7, 20252 Mins Read
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    The introduction of easy modes in video games has sparked debate for years. However, an upcoming update for Final Fantasy 7 Remake is set to make waves with the addition of a feature called Streamlined Progression. This update will coincide with the release of the game on Switch 2 and Xbox in January, while also becoming available on PS5 and PC. The ability to breeze through the game without restrictions is causing a stir, even within Square Enix. Co-director Naoki Hamaguchi believes players should have the freedom to decide how they engage with the experience.

    Players can activate Streamlined Progression from the settings menu, where options like “constant max HP,” “constant max damage,” and increased EXP gain rates are available. This feature is akin to a god mode, and Hamaguchi expressed that he advocated strongly for its inclusion. “Naturally, when we announce features like these, we get responses like ‘This is sacrilegious!'” he stated. “Even within the dev team, there are people who feel that way. But unless someone takes the initiative, it doesn’t happen. I personally believe that, with digital entertainment today, the player should have the choice in how they interact with content. That’s why I pushed for it.”

    Perspectives on Difficulty and Game Experience

    Hamaguchi continues to engage in discussions about game difficulty, mentioning that he has experienced titles where the grind for leveling up or navigating challenges became overwhelming. He acknowledges, “I really get where people are coming from in terms of their negativity,” particularly regarding certain features and updates.

    If players choose to utilize Streamlined Progression and skip cutscenes, Hamaguchi estimates they could complete the game in “under 10 hours, maybe around 7 to 8 hours if you’re quick,” although he prefers that gamers absorb the full scope of the experience. He highlights a practical reason for endorsing this mode: “Personally, I like to try many different games just to keep myself up to date, but I don’t really have the time, so I only get so far,” Hamaguchi explained. “Sometimes it makes me wish I had access to debug functions so I could cover more.” With an intense October release schedule looming, many can relate to this sentiment, as it might help them stay on top of the gaming landscape in 2025.

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