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    Former PlayStation Leader Critiques Game Industry’s Fortnite and Overwatch Imitators

    By ContributorsOctober 25, 20252 Mins Read
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    For those aspiring video game developers aiming to strike it rich in the live-service sector, Shawn Layden, the former chairman of SIE, warns that such dreams may be misplaced. It’s widely recognized that certain niches within the gaming industry have become exceptionally saturated. Despite the ongoing, alarming trend of layoffs that might suggest otherwise, the situation seems unlikely to change soon, especially with the growth of the indie scene and the unsettling rise of AI technologies.

    Layden specifically points out that the live-service genre is currently overwhelmed, describing it as an unrealistic aspiration for many developers and companies hoping to cash in on their next project. He believes that the potential for recurring revenue through paid updates and battle passes is tempting, but it often leads to disappointment.

    Shawn Layden’s View on Live-Service Games

    Former PlayStation head Shawn Layden shares his thoughts on live-service games, stating, “A live-service game to me isn’t really a game. I need a story, I need a character, and I need a world.” His strong preference lies in traditional gaming structures that offer depth and engagement rather than the commercial focus prevalent in live-service models.

    Layden elaborates on his skepticism about the genre, expressing that the market is crowded with developers chasing titles like Fortnite and Overwatch, albeit with different skins. “If you’re trying to enter that space because you have this illusion in your mind of big sacks of money coming every day for the rest of your life, for most it doesn’t happen,” he remarked during an interview with The Ringer. This critique resonates, especially given the presence of Sony’s own Marvel Rivals, which embodies the very trends he’s cautioning against.

    Layden’s disdain for live-service games extends beyond their oversaturation; he regards them as mere “repetitive action engagement devices.” He emphasizes a clear preference for games that feature well-crafted stories, complex characters, and immersive worlds.

    A Shift in Focus for Game Development?

    Intriguingly, some developers renowned for creating single-player experiences are venturing into the live-service domain. Upcoming titles like the competitive multiplayer game from the creators of Heavy Rain will emerge alongside ongoing projects such as Star Wars: Eclipse, challenging Layden’s perspective on live-service’s viability in the industry.

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