Greg Kasavin Discusses the Early Access Journey of Hades 2
Hades 2’s creative director, Greg Kasavin, recently shared insights on the intriguing difference in the Early Access timeline between Hades 2 and its predecessor. Surprisingly, despite being a much larger game, Hades 2 spent less time in Early Access. This marks Supergiant Games’ first sequel and the decision to follow a similar path by initially launching into Early Access was unexpected for many.
The original Hades debuted in December 2018 and took nearly two years to culminate into a full launch in September 2020. In contrast, Hades 2 hit Early Access in September 2025 and wrapped up its time in Early Access just a year and four months later.
In a conversation with GamesRadar+, Kasavin shed light on how the team at Supergiant pulled off this feat. “We launched into Early Access relatively later in development compared with the original game, when we had more content compared with the original,” he noted. “We had a clearer sense of what needed to be in this game before our Early Access development could begin.”
Kasavin also reflected on the strategic considerations that come with an Early Access release. “Deciding when to launch a game into Early Access is an important decision for a developer,” he explained. “You want your game to be far enough along that it can be played and enjoyed without a lot of caveats, but you don’t want your game to be so far along that you don’t have time to respond to all the feedback you get.”
Interestingly enough, fans learned about Hades 2 much earlier than they did for the first installment, with Supergiant announcing it in December 2022. This approach allowed the team to gather player feedback before launching into Early Access, giving them a clearer idea of what players expect.
Additionally, Kasavin highlighted how Hades 2’s new ending was crafted “in response to player feedback,” emphasizing that it wasn’t part of the studio’s initial plan. This adaptability illustrates Supergiant’s commitment to engaging with their community and evolving their games based on player input.
