Following the recent Switch 2 Direct, Nintendo has acknowledged that the original Switch and its limited specifications posed challenges for creativity at certain moments.
Nintendo’s promotional efforts have highlighted the enhanced processor and increased internal storage of the Switch 2 when compared to its predecessor. This suggests there may have been instances of frustration with the first console’s technical boundaries.
Producer Kouichi Kawamoto noted, “At times, we wished for a faster processor in the Switch system to enable innovative gameplay experiences,” during a new Q&A published today alongside the Direct. “The processor we selected for the Switch’s development was the best we could choose at that time. However, we soon recognized that this did not necessarily empower developers to create any type of game they desired.”
Players have widely recognized that the nearly eight-year-old mobile console is lacking in power, not just when compared to other devices available today but also against its lineup of titles. Recent exclusives such as Pokemon Scarlet and Violet and Princess Peach Showtime have exhibited difficulties maintaining stable frame rates, especially when considering the performance inconsistencies found in third-party releases.
In stark contrast to the original Switch’s 720p handheld display, the Switch 2 features a 1080p LCD screen and advanced internals capable of producing 4K output while docked. The upcoming Switch 2 is set to support technically demanding titles like Elden Ring and Cyberpunk, emphasizing its enhanced capabilities and set to launch on June 5 for $450.
For additional details, check out our extensive guide on all the upcoming Switch 2 titles currently in our knowledge base.