Parries have become a staple in modern gaming, transcending their origins in classic action titles such as Devil May Cry, Ninja Gaiden, and Metal Gear Rising: Revengeance. Nowadays, you can find this mechanic even in first-person shooters like Doom: The Dark Ages, horror games like the Resident Evil 4 remake, and turn-based role-playing games such as Clair Obscur: Expedition 33, all of which incorporate parrying as a vital combat element.
### Insights from Yacht Club Games
In a discussion with Knowledge, Sean Velasco, co-founder of Yacht Club Games, shared intriguing details about the combat mechanics in their upcoming adventure game, Mina the Hollower, which draws inspiration from the Zelda series. Velasco mentioned, “There are limitations, but the limitations are what provide the fun.” The gameplay revolves around three core actions: jumping, burrowing, and employing your whip. He elaborated that “combat is about getting that neutral space, playing it like a Castlevania or Bloodborne – titles that don’t feature a block mechanic.”
### Evolving Combat Mechanics
“The conversation surrounding combat is quite vibrant right now, with various game mechanics blending together,” Velasco noted. He added, “Every game seems to have a parry now. I recently played the new Doom, and even that incorporates elements reminiscent of Dark Souls.” Velasco emphasized the importance of making combat engaging, stating, “We had a wealth of ideas and didn’t want to rely solely on a basic dodge-roll. Our goal was to reimagine something classic and introduce a fresh perspective.”
### A Focused Approach
For Mina, Yacht Club has expanded its scope, aiming for greater adventure while still honing in on effective mechanics. The charm of Shovel Knight lay in its simplicity, reminiscent of NES classics, so adhering to those principles for their highly anticipated sequel bodes well for the game’s potential.
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