The Outer Worlds 2 introduces a unique approach by not allowing players to respec their character skills, a decision emphasized by the game’s director who associates it with the permanence of story choices. This new installment from Obsidian Entertainment emphasizes the importance of choice and consequence from the very beginning, with impactful decisions that shape the vast RPG landscape.
During character creation, players select a Trait alongside a suite of Skills and Perks, all before fully grasping the game’s direction. After a brief chance to make adjustments post-prologue, players find themselves permanently set with the Skills and Perks they have chosen. Regardless of the number of Bits you accumulate, the initial decisions you make remain fixed throughout the gameplay. This approach marks a notable shift compared to Obsidian’s previous titles, including Avowed and the original The Outer Worlds, prompting questions about the rationale behind this design.
In an interview with game director Brandon Adler, he explained that this design philosophy reflects Obsidian’s commitment to ensuring every choice holds weight. “It’s crucial to me that in an RPG, your decisions always matter. Just as I wouldn’t allow you to change your narrative decisions, I won’t let you alter the role you’re embodying,” he stated. “That’s your character, and every action builds on that initial choice.”
Understanding Perks and Skills in The Outer Worlds 2
In The Outer Worlds 2, Perks significantly influence everything from small dialogue options to critical plot developments. Skills dictate how you navigate the game world, how you handle interactions, and what content becomes accessible. If players experience a sense of longing to explore different paths, Adler recommended a straightforward solution. “If you find yourself wishing you could pursue something new, then pursue it! The next time you level up, start investing in that area – there’s nothing preventing you from creating the character you envision!”
He further clarified, “No character is flawless. That’s what enhances the role-playing aspect. This is why we incorporated the Flaw system, allowing players to embrace imperfections and quirky traits. Ultimately, what matters most is that players are enjoying themselves. For me, making these crucial choices significant in an RPG only heightens the enjoyment, increases the stakes, and enriches the overall experience.”
If you’re in need of assistance, don’t miss our selections of the top skills available in The Outer Worlds 2.
