Roboquest VR demonstrates significant potential with its engaging FPS roguelike mechanics, and I recently had the opportunity to preview its PC VR version.
Among the six forthcoming titles from Flat2VR Studios, Roboquest VR stands out as my most eagerly awaited game. Admittedly, I wasn’t aware of the traditional Roboquest until its announcement last year, but the eye-catching comic book aesthetic and roguelike elements instantly drew me in. After experiencing the action-packed FPS firsthand, I can confidently say I was impressed by what I encountered.

During my testing at GDC 2025, equipped with a Pimax Crystal, I was quickly engulfed in a futuristic landscape teeming with mechanical adversaries. For comparison, I also tried the flatscreen version’s demo once I returned home. The primary objective is to traverse procedurally generated levels and defeat bosses while utilizing an upgradeable guardian. After selecting my weapon, I launched into three separate runs.
The demo was confined to the initial biome, providing minimal narrative context other than battling robots, and it seems to be effectively replicating the flatscreen experience so far. Transitioning from mouse and keyboard to motion controls was seamless, and I appreciated several enhancements including manual reloading. This process is straightforward: use a face button to empty the magazine, retrieve ammo from over your left shoulder, and reload. While it’s not overly complex, it fulfills its purpose well.
Roboquest VR features four difficulty settings, and the combat feels particularly intense at higher levels. There’s a diverse range of enemies in the early sections, including infantry units, aerial drones, and massive insect-like robots armed with laser cannons—all culminating in a boss battle at the end of the area. Furthermore, each robot displays conspicuous weak points, with hitting the glowing red eye inflicting additional damage.
Two unsuccessful attempts were necessary for me to get a handle on the gameplay, but once I settled in, the action felt exhilarating. Roboquest has a knack for making players feel powerful as they wipe out enemy forces. Whether it’s by sliding with the right thumbstick and shooting through waves of foes or grinding along rails, there’s a stylish satisfaction in eliminating them one after another.

Weapons vary with each run. While I’m still warming up to the diversity of weapons, I recognize that Roboquest VR is adapting existing gear from the original game. The bow and arrow, for instance, feels a bit cumbersome and lacks the responsiveness needed for fast-paced encounters. On the other hand, hurling a hand axe like Kratos and calling it back, as well as unleashing powerful shotgun blasts or slashing foes with a katana, can lead to thrilling moments.
Many user interface elements were evidently still being fine-tuned for the VR adaptation, so I won’t go into detail regarding the presentation. Nevertheless, Roboquest VR remains visually stunning with its bright cel-shaded art style, and despite the unknown PC specs used, the performance of the PC VR build was impressively smooth.
While I’ll hold off on making any final assessments until the full version is available and the final touches are in place, the fundamental gameplay shows immense promise for VR headsets. I found the concept engaging right away, and if Flat2VR Studios executes this vision flawlessly, Roboquest could carve out a significant niche in the VR landscape.
Roboquest VR is set to launch this fall on PlayStation VR2, Steam, and the Meta Quest platform.