Interview with David Adams: What to Expect from Remnant II
David Adams, President of Gunfire Games, recently shared his insights on the launch of Remnant II, the highly anticipated third-person survival action shooter. In this interview, Adams discusses the alignment of Remnant II with its predecessor, the new worlds to explore, the archetype system, endless replayability, multiplayer features, the uniqueness of Remnant II compared to the Souls games, the unimaginable worlds players will encounter, and the estimated completion time of the game.
Alignment with Remnant: From the Ashes
According to Adams, Remnant II picks up the story where the first game’s final DLC left off. The main threat has been seemingly defeated, and humanity is now fighting to take back the Earth. For players who have not played the first game, Adams assures that the story is simple enough for them to pick up without any trouble.
New Worlds to Explore
In Remnant II, players will experience a seamless transition from the original game, with improvements that enhance the overall gameplay. Adams emphasizes two key aspects: the randomness and uniqueness of the world, and the variety of abilities, items, and weapons. Each player’s experience will differ, as they may start on different worlds with different storylines. The game also offers numerous random events and secrets, providing incentive for multiple playthroughs.
The Archetype System
While Remnant: From the Ashes introduced the Archetype system, Remnant II expands on it significantly. The new Archetype system includes passive abilities, unique traits, and skills specific to each archetype. Players can also equip two separate archetypes at a certain point in their character’s progression, allowing for unique combinations of abilities. The game features all archetypes from the first game, along with additional new ones to discover.
Remnant II offers branching quest lines and dynamically generated dungeons, ensuring that each playthrough is unique. The order of biomes, storylines, mini bosses, side quests, events, and other elements are randomized, guaranteeing a different experience for each player. While the main story does not have alternate endings, the biome stories often have alternate rewards and outcomes.
The multiplayer aspect of Remnant: From the Ashes has been polished for Remnant II. Players can seamlessly join or leave games with friends, and matchmaking into public games remains similar to the first game. Jumping into someone else’s game allows players to discover their quests, bosses, and items, adding a new layer of excitement to the multiplayer experience.
Uniqueness Compared to Souls Games
Adams acknowledges the “Soulslike” comparison, but highlights the significant differences between Remnant II and Souls games. While both share a high level of difficulty and world resetting checkpoints, Remnant II introduces guns, archetypes with passive abilities and skills, randomly generated worlds, seamless drop-in and drop-out co-op, an abundance of secrets and traits, and a myriad of unique discoveries that players would not find in Souls games.
One of the most intriguing features of the Remnant games is the element of unpredictability. The Chaos Theory-inspired principle allows for unlimited freedom in crafting diverse worlds and lore. Each world offers unique quests, bosses, and events, aiming to create “aha” moments for players to share with others. The random nature of the game ensures that players may encounter moments or experiences that do not exist in their friends’ games.
Estimated Completion Time
Completing the main objective in Remnant: From the Ashes generally takes 15-20 hours, while fully completing everything can take 50-60 hours. Adams confirms that Remnant II is slightly longer than its predecessor, providing players with an immersive and lengthy gameplay experience.