Mass job losses in 2023 but is the end in sight? | Pocket

This Year in Gaming: Challenges and Layoffs in the Industry

This year has been monumental for the gaming industry, with groundbreaking releases and advancements in technology. However, behind the scenes, the year has brought challenges and widespread layoffs for industry workers. In this article, we take a look back at some of the major job cuts that have impacted the gaming industry and discuss whether the worst is over.

January: Unity Faces Layoffs and Shelves Projects

In January, Unity, the popular game development platform, announced the layoff of 284 staff members. This decision came after the company reevaluated its objectives and strategies due to current economic conditions. Unity CEO John Riccitiello stated that the cuts were necessary for the company to emerge stronger.

On January 20th, Google’s parent company, Alphabet, announced a massive layoff of 12,000 jobs, affecting 6% of its workforce. These cuts were made to align with the new economic reality and allow the company to focus on artificial intelligence work.

February: Layoffs at Tilting Point and Electronic Arts

In February, publisher Tilting Point laid off 14% of its global workforce as part of its restructuring efforts. The company acknowledged the challenges and opportunities in the evolving video game industry.

Electronic Arts (EA) also faced job cuts in February. The company disbanded its QA team in Baton Rouge, leading to approximately 300 layoffs. Additionally, EA announced a 6% reduction in its workforce, amounting to over 700 employees. CEO Andrew Wilson emphasized the need to align with the company’s strategy and make necessary changes.

March and April: Layoffs at Take-Two and InnoGames

In March, Take-Two Interactive, the parent company of Rockstar Games, implemented layoffs to align its organization with long-term priorities. The reductions primarily targeted corporate operations and label publishing teams.

April saw Forge of Empires developer InnoGames undergo a strategic organizational realignment, resulting in the loss of 75 jobs. The studio aimed to enhance its competitiveness and agility in the gaming industry.

Ten Square Games and Unity Face Additional Layoffs in May

In late April, mobile game developer Ten Square Games canceled two major projects and cut 25% of its staff. The company focused on its main titles and prepared for future scaling.

May brought another round of layoffs for Unity, with 600 jobs lost. These cuts aimed to position the company for future growth and improve its financial performance.

On May 10th, Ubisoft announced cuts in its customer relations center team, affecting up to 60 jobs. The company aimed to refocus its efforts and provide consistent support to players worldwide.

Lastly, Kabam, the creators of Disney Mirrorverse, implemented layoffs in late May, affecting 12% of its workforce.

Conclusion: Navigating Challenges in the Gaming Industry

The gaming industry has faced significant challenges and layoffs throughout the year. However, companies have made strategic decisions to adapt to changing market conditions and prioritize their long-term objectives. As the industry continues to evolve, it remains to be seen whether these adjustments will secure a brighter future for both game developers and players.