It’s not something I brag about very often – mainly because remembering you once invested nearly 2,000 hours of your life into a single game does tend to trigger a degree of introspection – but Ark: Survival Evolved is easily the most played game in my Steam library. I eventually wrenched myself away shortly after its 1.0 release in 2017, but even today I look back on its early access years with a mixture of fondness and vague PTSD.
There’s a lot to love about Ark; it’s a wildly immersive survival adventure with the kind of premise – live alongside the dinosaurs! – that would have made child-me dizzy with excitement, and it’s stuffed with an intoxicating number of ways to turn its vicious corner of unreality into an odd little home. But it’s also a game I remember being deeply disrespectful of players’ time, perpetually dancing on the edge of dysfunction and requiring intense amounts of upkeep and dedication to prevent hours upon hours of progress from instantly vanishing in a puff of air.
Broken promises and a dubious disregard for the community were ultimately the things that drove me away from Ark, so it wasn’t entirely surprising to watch a new controversy unfold when developer Studio Wildcard suddenly announced Ark: Survival Ascended, an Unreal Engine 5 “next-generation remake” of the original game, earlier this year.
Ark: Survival Evolved is certainly a looker but don’t expect it to run this smoothly unless you buy all your computer components from the future. Ascended, while technically an optional upgrade, would be mandatory for anyone wishing to continue using Wildcard’s official servers – and if that wasn’t bad enough, players would need to make a full-price purchase of the much-delayed and still largely nebulous Ark 2 to get it. After an understandable outcry, Wildcard half-heartedly relented: it would now uncouple Ascended and Ark 2, but it was hardly a resounding victory for players; the newly separated version of Ascended would cost more than the initially proposed bundle, albeit with some DLC now thrown in, and official servers for the original Ark were still going away – meaning long-time players, particularly those on PvE servers, stood to lose potentially years of progress come wipe day.
It’s not the kind of beginning that fills you with confidence for a project – especially when followed by a release date delay, a delay to 2024 for the bulk of all its promised DLC, a last-minute delay for the console versions, and then a succession of further delays for Xbox with no PlayStation version in sight. But honestly, I was intrigued; I’ve some wonderfully happy memories of the two years I spent with the original game, carving out a positively decadent homestead in a quiet PvE corner somewhere. And, despite early rumblings of serious performance issues, the dizzying list of enhancements and improvements that accompanied Ascended’s surprise PC launch last month had me cautiously optimistic this might finally be the fresh start Ark has long-needed – a chance to drag the rickety original into the kind of uber-polished AAA territory Wildcard clearly aspires to, given its slick, narrative-heavy, Vin Diesel-starring trailer for Ark 2. And so, for the first time in nearly six years – with some mild trepidation, I’m willing to admit – back I decided to go.
For all Ark’s flaws, co-existing with dinosaurs is still a winning premise.
For this initial experiment I opted to ease myself in gently, setting up a private game to reacquaint myself with Ark’s mechanical idiosyncrasies, mainly because I wasn’t quite ready for the full force of – how can I put this politely – dedication I remember being typical of other players on official servers during my original time with the game. And first impressions were, if not overwhelmingly positive, a pleasant surprise. From the title screen to character creation, the opening moments were considerably slicker than the Ark I remembered from six years ago.
That’s most immediately evident in Ascended’s character creator, which has received a truly absurd overhaul. Now, in sharp contrast to the resolutely crap offering found in the original game – one that launched a million memes of bafflingly misshapen player characters (and never improved, despite many promises) – Ascended’s options are almost overwhelming. It feels like every muscle on your character can be tweaked in a multitude of ways – which makes it all the more hilarious that this dizzying new level of customization choice comes immediately unglued by Wildcard’s insistence that every player has exactly the same face. This, as it ultimately transpired, is only the first inexplicable moment of self-sabotage that permeates the new game.
Honestly, I’m not joking about the Quentin Tarantino thing. | Image credit: Eurogamer/Studio Wildcard
With character creation complete (and with the one available face making me look like someone popped Quentin Tarantino’s head on Stretch Armstrong), it’s into the game proper I went, spawning, for old time’s sake, at my old haunt on The Island map’s south-eastern shores. And goodness me does Wildcard’s remake look lovely. A bit bloomy, yes, but everything from the intricately shaped rocks to the lush foliage has been given a richly detailed overhaul – the water, folding and cascading as you splash about, being a particularly eye-catcher. The problem, of course, is that the second you try to move anywhere, the whole illusion comes crashing down; as you’ve probably heard, performance ranges from wildly inconsistent to flat-out terrible despite numerous patches – hardly compelling evidence this remake is a worthy upgrade.
Wildcard has promised performance improvements, of course, but it also took the studio years of post-launch support to bring meaningful upgrades to its equally wonky original. And this is the immediate worry; despite being touted as a “ground-up remake” at one point, there are simply too many instances of old issues rearing their heads in Ascended – how my heart fluttered with nostalgic revery as shutting down the game caused my screen to explode in a series of error messages I’d not seen since 2017, and reports still abound of dinosaurs and players merrily sinking through the floor – and it’s not easy to take Wildcard at its word that any of this stuff will be remedied in a timely or satisfactory fashion.
Just a few snaps from my couple-of-hours adventuring in Ark: Survival Ascended.
To Ascended’s credit, it features a substantial number of quality of life improvements that genuinely make for a more pleasant experience. It’s mostly in the small details, like the much-improved building tools or the fact night-time is no longer so dark that entire servers are forced to input a gamma console cheat just to see where they’re going. But for every marked improvement in Ascended, there’s a glaring flaw from the original that remains untouched – the horribly inconsistent UI, for instance, or the weirdly weightless player animations – and the bafflingly scattershot approach to the whole enterprise becomes clear.
As harsh as it might be to say, Ark has long felt like a game that came into being through sheer fluke rather than any notable design acumen on the part of Wildcard, and it’s a sense only exacerbated in Ascended. There just doesn’t seem to be any consistency of vision here; you get new dinosaurs and new building pieces, cross-platform support – but tutorials are non-existent; I’m still stuck laboriously faffing around with an awkward, unintuitive inventory system; balance is all over the place, and on it goes. Ark Survival: Ascended is just an incredibly weird beast, a remake absolutely in thrall of the shiny stuff but with minimal regard for the fundamental annoyances that have long plagued the game.