Atari 50’s acclaimed interactive museum just added 12 more games in free update

Atari 50: The Anniversary Celebration Adds 12 Retro Games in Free Holiday Content Update

Atari 50: The Anniversary Celebration, the beloved interactive history of Atari from developer Digital Eclipse, has expanded its collection with the addition of 12 more retro games as part of a free Holiday Content Update.

Released at the end of last year, Atari 50 has received praise for its comprehensive exploration of Atari’s 50-year history. The interactive experience includes in-depth interviews with designers, developers, and other influential industry figures, as well as documentary footage, design documents, and original artwork from the archives.

Atari 50 features over 90 playable arcade and console games from the company’s renowned back catalogue, including classics like Pong, Breakout, Asteroids, and Adventure. It also includes previously unreleased titles such as Akka Arrh, which received a reimagining from developer Jeff Minter earlier this year.

Atari 50 – Holiday Content Update trailer.

As of today, Atari 50’s collection of gaming classics and curios has grown with 12 additional games on Xbox, PlayStation, Switch, and PC. Digital Eclipse, in their patch notes for today’s Holiday Content Update, has revealed the full list of new additions:

  • Adventure II (homebrew) – Atari 2600
  • Bowling – Atari 2600
  • Double Dunk – Atari 2600
  • Maze Craze – Atari 2600
  • Miniature Golf – Atari 2600
  • MotoRodeo – Atari 2600
  • Aquaventure (prototype) – Atari 2600
  • Save Mary (prototype) – Atari 2600
  • Super Football – Atari 2600
  • Return to Haunted House (homebrew) – Atari 2600
  • Circus Atari – Atari 2600
  • Warbirds – Atari Lynx

Fans of Atari 50 are also encouraged to explore Digital Eclipse’s recently released The Making of Karateka, which offers a detailed interactive documentary about Jordan Mechner’s 1984 classic Karateka. The Making of Karateka is the first installment in Digital Eclipse’s new Gold Master Series, aiming to tell the “full stories of games that changed the world.”