Game of the Week: Timemelters
Writing about this week’s Game of the Week for the second time, I am excited to share my thoughts on Timemelters by Autoexec. This game serves as the spiritual sequel to the beloved Sang-Froid: Tales of Werewolves.
Timemelters, much like its predecessor, offers a unique take on tower defence gameplay. Players must protect a certain entity from incoming hordes of enemies, with a twist. While knowing the enemy path is common in tower defence games, Timemelters allows players to plant traps, divert enemies from their path, and utilize extraordinary abilities. In Sang-Froid, players can manipulate wolves using their scent, while in Timemelters, players embody a witch who can harness the power of past lives to strengthen their attacks significantly.
However, with unique powers come unique weaknesses. In Sang-Froid, players experience a slow and somewhat feeble nature. Despite wielding an axe as a lumberjack, the weight of the axe slows down swings and stamina depletes over time. In Timemelters, players face the challenge of being a glass cannon – incredibly powerful but with only one hit point. This means any damage taken is fatal, adding a layer of intensity to the gameplay.