No Rest For The Wicked’s First Major Patch Improves Performance So Much It Lowers The System Requirements

No Rest for the Wicked Receives Major Early Access Update

No Rest for the Wicked, the new dark fantasy action-RPG developed by Moon Studios, the creators of Ori and the Blind Forest, has just rolled out its first significant early access update. This update brings substantial performance improvements to the game, resulting in a decrease in the recommended system requirements for the game.

Since its early access launch on April 18, the game has received “Mostly Positive” reviews on Steam. However, some fans expressed concerns regarding performance issues. The latest update addresses many of these issues, with Moon Studios highlighting in the patch notes the introduction of “significant CPU and GPU performance improvements.” These optimizations include enhancements to content loading and unloading to reduce dropped frames, improvements to certain cinematics, fixes in areas like the Mountain Pass Gate, and more.

Updated PC Specs

As a result of the improved performance, Moon Studios has updated the recommended PC specs for No Rest for the Wicked to ensure a better gameplay experience:

  • For Performance Graphics setting (30 fps at 1080p):
    • GPU Nvidia Geforce GTX 970 or AMD Radeon RX Vega 56
    • CPU Intel Core i5-8400 or AMD Ryzen 5 2600
  • For Quality Graphics setting (60 fps at 1080p):
    • GPU Nvidia Geforce RTX 2060 or AMD Radeon RX 5600 XT
    • CPU Intel Core i7-11700K or AMD Ryzen 7 5800X

The update not only focuses on performance improvements but also introduces a range of quality-of-life enhancements. Players can now acquire a house earlier in the game, with additional storage slots available within the house. Moreover, players can now rebind controls when playing with a mouse-and-keyboard, with controller remapping functionality coming soon. Other changes include direct access to resources in storage when using vendors or crafting tables, improved item sorting, and various gameplay balance adjustments.

Moon Studio CEO and creative director Thomas Mahler shared plans for the future of No Rest for the Wicked, calling it the studio’s “Magnum Opus” and indicating their commitment to working on the game for the next 5-10 years. Despite some initial confusion in its current state, the game shows great ambition and potential for growth during the early access phase.

No Rest for the Wicked Early Access Patch 1 Notes

The patch notes for the first major update of No Rest for the Wicked include:


  • Optimizations for various cinematics and game areas
  • Significant improvements in content loading and unloading
  • Enhanced combat effects and enemy instantiation

Quality of Life:

  • Direct resource access from storage at vendors and crafting tables
  • Early availability of housing with more storage slots


  • Custom key rebinding options for Keyboard (controller rebinding coming soon!)
  • Additional control layout options for Mouse and Keyboard

For a comprehensive list of patch notes and updates, refer to the complete patch notes on the official site.