Homa’s Michael Le Bail on the creation of innovative AI tools | Pocket Gamer.biz

Streamlining Game Development with Generative AI: Insights from Homa’s Hackathon

With the ever-increasing interest in generative AI, game developers are actively exploring the use of tools that can simplify their work processes and generate game content with just a line of text. In this regard, Homa, a leading company in the gaming industry, recently organized a hackathon where ten teams had only 48 hours to create and innovate using AI tools. The results were remarkable, producing tools capable of creating 3D avatars that can communicate through text prompts and a tool for quick in-game asset creation.

To gain deeper insights into the hackathon, we interviewed Homa’s CTO, Michael Le Bail, who shared the objectives of the event, the potential of generative AI, and its future role within the company.

The Hackathon’s Objectives: Revolutionizing the Game Creation Process

Michael Le Bail, CTO of Homa, emphasized that the primary goal of the hackathon was to implement AI-based tools that could revolutionize the game creation process. These tools are intended to empower Homa’s team and its tech platform, Homa Lab, with innovative features. Moreover, Homa has recognized the significance of generative AI and aims to leverage its full potential, going beyond the use of existing third-party tools. The company seeks to innovate and maximize the extensive internal data at its disposal.

Homa’s commitment to empowering game creators is at the core of their objectives. The hackathon aligns perfectly with their strategy of providing game developers with the necessary tools, training, support, and resources to enhance their skills and achieve success in their endeavors. As such, this event played an integral role in furthering this mission.

Promising Creations: Talking 3D Avatars and Idea Generator

When asked about the most impressive creation from the hackathon, Le Bail praised all the projects and teams for their exceptional work. Each project aimed to address key challenges faced by game developers during the creation process, resulting in truly impressive outcomes.

Two particularly standout creations were the “Talking 3D Avatars” and the “Idea Generator” tools. The former animation tool demonstrates great potential in saving time and reducing costs by animating existing 3D character assets seamlessly. The latter, Idea Generator, is an amazing tool designed to assist studios in generating game ideas with built-in hit potential, leveraging the vast data available within Homa Lab.

Advancing Future Work: Discovering the Full Potential of Generative AI

Le Bail shared that while Homa was already aware of the power of generative AI in the mobile gaming industry, the hackathon enabled them to take a significant step forward in exploring their contributions to the field. The company is actively developing their own generative AI tools and expanding their portfolio of tools and services. These efforts cater to both Homa’s internal needs and their collaborations with game developers and studios within Homa Lab.

Through this hackathon, Homa gained a clear understanding of the full potential of generative AI and identified feasible and impactful applications. This valuable insight allows them to prioritize their efforts effectively and inspire all Homa teams to integrate AI into daily tasks across departments. With the goal of streamlining the game creation process and empowering the Homa Lab platform with cutting-edge AI capabilities, Homa will continue to diligently develop more GenAI tools.