10 best Legendary weapons in Baldur’s Gate 3, ranked

10. Gontr Mael

This longbow is the only ranged Legendary bow in Baldur’s Gate 3. It has a Weapon Enchantment of +3 and unique abilities that make it a powerful weapon.

  • 1d8+3 Piercing damage
  • Promised Victory: On a hit, possibly inflict Guiding Bolt upon target.
  • Gontr Mael Glowing: Object shines with a glowing light in a 6m radius.
  • Celestials Haste spell: Gain the Hastened condition.
  • Bolt of Celestial Light: Frighten your target with intimidating arrows. After attacking, ranged weapon attack with Gontr Mael deal an additional 1d4 Radiant damage.

Gontr Mael can be found after defeating the Steel Watcher Titan in the Steel Watch Foundry.

9. Shar’s Spear of Evening

Shar’s Spear of Evening is a Legendary spear and Versatile weapon. It has a Weapon Enchantment of +3 and is ideal for Dark Justiciars who like using spells that obscure enemy vision.

  • 1d8+3 Piercing damage (two-handed)
  • 1d6+3 Piercing damage (one-handed)
  • Shar’s Blessing: Gain Advantage on saving throws while lightly/heavily obscured. Weapon deals additional 1d6 damage to creatures who are obscured as well.
  • Blind Immunity: Wearer cannot be blinded.
  • Shar’s Darkness spell: Creates a dark cloud that heavily obscures/blinds creatures within.

Shar’s Spear of Evening can be found in the Gauntlet of Shar when you choose to kill Nightsong instead of saving her. Shadowheart will acquire this spear and become a Dark Justiciar.

8. Selune’s Spear of Night

Selune’s Spear of Night is the opposite of Shar’s Spear of Evening. It has a Weapon Enchantment of +3 and offers more useful features, making it a better reward.

  • 1d8 Piercing damage (two-handed)
  • 1d6 Piercing damage (one-handed)
  • Selune’s Blessing: Gain Advantage on Wisdom saving throws and Perception checks.
  • Darkvision: See in the dark up to 12m.
  • Moonbeam spell: Deal 2d10 Radiant damage and call down a beam of light. Targets in light must make a CON saving throw.
  • Moonmote: As an Action, illuminate the area around you with moonish lights.

You can acquire Selune’s Spear of Night by choosing to save Nightsong and having Shadowheart go against Shar. This spear is a reward for making this decision.

7. Silver Sword of the Astral Plane

The Silver Sword of the Astral Plane is a powerful sword that is best suited for Githyankis. It has a +3 Weapon Enchantment and can significantly enhance a Githyanki’s abilities.

  • 1d6+3 Slashing damage
  • Soulbreaker: Rend enemy’s body and soul, possibly Stunning them.
  • Githborne Psionic Weapon: When a Githyanki is wielding the sword, it deals an additional 1d6 Psychic damage.
  • Githborne Psionic Resistance: When a Githyanki is wielding the sword, they gain Advantage on INT, WIS, and CHA saving throws, Resistance to Psychic damage, and cannot be Charmed.

The Silver Sword of the Astral Plane can be found on Kith’rak Voss. If you defeat him in Act 1, you can use the Command spell to make him drop the sword or simply defeat him to obtain it.

6. Crimson Mischief

Crimson Mischief is a beautiful shortsword with a +2 Weapon Enchantment. It inflicts both Piercing and Necrotic damage and offers interesting abilities depending on the hand it is held in.

  • 1d6+2 Piercing damage
  • 1d4 Necrotic damage
  • Prey Upon the Weak (main hand only): Deals an additional 1d4 Piercing damage against targets with 50% of HP or less.
  • Redvein Savagery (main hand only): When you make an attack with Advantage, the target takes an additional 7 Piercing Damage.
  • Crimson Weapon (off-hand only): When you attack with the off-hand weapon, add your Ability Modifier to the damage of the attack.

Crimson Mischief is obtained from Orin’s body after defeating her.

5. Bloodthirst

Bloodthirst is a legendary dagger with a +2 Weapon Enchantment. Its effects vary depending on which hands hold it, making it a versatile weapon in Baldur’s Gate 3.

  • 1d4+2 Piercing damage
  • Improved Critical: The number you need to roll for a Critical Hit is reduced by one. Effect can stack.
  • True Strike spell (as a Bonus Action)
  • Bound Weapon: Ritually bound to the wielder, so it cannot be knocked out of their hands and will automatically return when thrown.
  • Exploit Weakness (main hand only): Creatures hit with the weapon receive Vulnerability to Piercing damage.
  • True Strike Riposte (off-hand only): When a creature misses you with a melee attack, you can retaliate and gain True Strike.

Bloodthirst can be obtained from Orin’s body.

4. Duellist’s Prerogative

Duellist’s Prerogative is a Legendary rapier with a +3 Weapon Enchantment. It offers unique special features that are perfect for any duellist.

  • 1d8+3 Piercing damage
  • 1d4 Necrotic damage
  • Elegant Duellist: When your off-hand is empty, you score a Critical Hit when rolling a 19. You also gain an additional reaction per turn.
  • Withering Cut: On a melee hit, use a reaction to deal additional Necrotic damage equal to your Proficiency bonus.
  • Challenge to Duel spell: Challenge an enemy to only attack you and inflict Bleeding on them.
  • Dueller’s Enthusiasm: As a Bonus Action, when not dual-wielding, make an additional melee attack with The Dueller.

Duellist’s Prerogative is a reward for completing the ‘Save Vanra’ quest.

3. The Blood of Lathander

The Blood of Lathander is an exquisite mace with a +3 Weapon Enchantment. It is available right from Act 1 and remains a useful weapon until Act 3.

  • 1d6+3 Bludgeoning damage
  • Lathander’s Blessing: Once per Long Rest, when you kill an enemy, gain 10 temporary Hit Points.
  • Dawn: When in sunlight or Daylight spell, wielder gains advantage on attack rolls with this weapon.
  • Blinding Dawn: As an Action, deal 6d8 Radiant damage to all creatures within a 6m radius. Friendlies heal by that amount.

Obtaining The Blood of Lathander requires completing a difficult quest in Act 1.