A recent report indicates that Ubisoft’s Skull and Bones is experiencing a lower than expected player count. Despite being labeled as a ‘AAAA’ game by CEO Yves Guillemot, Skull and Bones faced delays before its release with a price tag of $70. The game is a spinoff from Assassin’s Creed IV: Black Flag.
Skull and Bones player count falls short of a million, with free trial users included
The report, shared by Tom Henderson of Insider Gaming, reveals that Skull and Bones has approximately 850,000 players, which includes those who opted for the free trial. It remains uncertain how many players continue past the eight-hour trial period.
An anonymous developer from the Skull and Bones team disclosed to Insider Gaming that there were internal criticisms regarding the game’s $70 price tag. The developer mentioned, “I think we all know this is a $30-$40 game at best, but it’s not in our control to determine those things.”
Despite the lower player count, those engaged with Skull and Bones appear to be actively playing the game. Sources mentioned by Henderson suggest that players are spending an average of three to four hours immersed in the game.