Stellaris – How to Terraform a Planet

In the realm of sci-fi, terraforming is a fascinating technology that allows the making of a planet more livable for life by handling its ecosystem. Stellaris has this advanced technology, and in this guide, we’ll show you how to use it to terraform a planet.

Terraforming in Stellaris

Getting to terraforming technology is a challenge but unlocking it is worth it. It enables you to put unused planets in your empire to work, making it advantageous when it comes to production during the late game. So here’s everything you need to know about how to terraform a planet in Stellaris.

Terraforming Procedures

Terraforming can seem like a daunting process, but once the technology’s unlocked, it’s quite easy. All you need to do is find a terraforming candidate inside your empire’s borders, and the passive process only requires energy credits to complete.

Terraforming Technology

There are three technology options for terraforming for any given empire which belong to the society research tree and are easy to unlock:

1. Terrestrial Sculpting: The first significant unlock is Terrestrial Sculpting, which applies to uninhabited planets. You can change any uninhabited world’s climate or type by spending 2000 energy and five years of in-game time if you’re changing only the type. Altering the entire climate will cost 5000 energy and ten years in-game.

2. Ecological Adaptation: The tech called Ecological Adaptation allows you to terraform your colonized planets. You fix any poor habitability mistakes you made earlier with this option. Be aware that while the planet is under terraforming, all pops will suffer a -20 percent happiness modifier.

3. Climate Restoration: Climate Restoration is the final tier of terraforming technology. It allows you to terraform barren planets that could not support any life before, perfect to fix those planets with the Terraforming Candidate modifier.

Terraforming Ascension Perks

Suppose you’ve successfully unlocked the final tech. In that case, you have access to four terraforming ascension perks that enable you to enhance your terraforming powers further:

1. World Shaper: This perk allows the standard worlds, barren, and Tomb worlds to be transformed into Gaia planets. It’ll cost 7500 energy and ten years of in-game time for standard planets, while barren and Tomb worlds will cost 12,500 and twenty-five years of in-game time.

2. Hive Worlds: This perk, only useful to Hive-Mind empires, allows players to terraform standard and barren climate planets into Hive worlds. This world type offers massive buffs; for instance, Hive-minded pops live on them, with increased resource production, habitability, and housing.

3. Machine Worlds: Machine Worlds is exclusive to Machine Empires, and the bonuses it provides are more suitable for robotic entities, much like the above perk. The costs and candidates match the Hive world perk cost and candidates.

4. Detox: The Detox perk is only available through the Toxoids DLC and allows players to transform toxic planets into any climate (except continental). Ten thousand energy and ten in-game years is what it requires, while choosing continental will take an additional five years.

Aggressive Terraforming

Not all empires will be able to make use of these methods, but here are some violent methods some empires can use to terraform planets:

1. Armageddon Bombardment: This bombardment stance lets players kill everyone living on the planet instead of conquering it. Once all the pops are gone through this effect, it will transform into a Tomb world.

2. Javorian Pox Bombardment: Using virus bombs, players can kill all life on a planet in this method like the Armageddon stance. The planet will then become a Tomb world, but robotic pops are not affected by these bombs.

3. Deluge Machine Colossus: The majority of colossi superweapons destroy planets, but this one floods the planet and kills all pops without the aquatic trait while leaving robotic pops unharmed. Targeting your own planets using this weapon is useful because you’re running the Aquatic trait.

4. Toxic God Colossus: The Toxic God Colossus similar to the above colossus turns the target planet into a toxic world. It will exterminate all pops, destroy all deposits, and demolish every building.

Conclusion

That’s everything you need to know about terraforming in Stellaris. If you have any queries or suggestions for our guide, sound off in the comments! Have fun experimenting with terraforming in Stellaris!