Pixel Ripped 1978 Takes Players on a Nostalgic Trip Down Memory Lane
The highly anticipated Pixel Ripped 1978 has finally arrived on PSVR2, making it the third installment in the beloved retro-inspired series. However, what sets this game apart is the collaboration with Atari, the renowned retro publisher. In an exclusive interview, creative director Ana Ribeiro sheds light on the game, PlayStation’s Shuhei Yoshida, the pre-Atari version of Pixel Ripped 1978, and more.
Remixing Retro Worlds in Pixel Ripped 1978
Ribeiro explains that instead of replicating the iconic Crystal Castle and Yar’s Revenge games directly, the team decided to create a game world inspired by these classics. This approach allowed them to maintain the essence of Pixel Ripped while exploring the IPs of these renowned titles. Ribeiro also discusses the incorporation of Bentley from Crystal Castle and the graveyards in Yar’s Revenge, which added unique elements to the game.
The Evolution of Pixel Ripped 1978
Before collaborating with Atari, Pixel Ripped 1978 had its own unique homage to the gaming world. Ribeiro reveals that they had a fictional Atari-like company called Volcano and a console called the Power System, reminiscent of the Super Nintendo. However, after joining forces with Atari, they transformed the game into an authentic Atari experience, incorporating the Atari 2600 console and logos. This collaboration not only enhanced the game but also allowed for additional development time.
Atari’s Significance in Pixel Ripped 1978
Ribeiro emphasizes that Atari holds a special place within the game’s themes and overall concept. Pixel Ripped 1978 aims to encapsulate the nostalgia and history of gaming, allowing players to relive the experience of playing on a Atari console. For Ribeiro, who grew up during the era when Atari dominated the Brazilian gaming scene, collaborating with Atari is a dream come true.
Nolan Bushnell’s Role in the Game
Ribeiro expresses her honor and excitement to have Nolan Bushnell, the legendary founder of Atari, featured in the game. She reminisces about her childhood memories of receiving her first gaming console and the impact that Atari has had on the industry as a whole. The game also incorporates other prominent figures from the VR community, further enhancing the nostalgic experience.
Shuhei Yoshida’s Involvement in the Pixel Ripped Series
Ribeiro reveals that Shuhei Yoshida, the former president of Sony Interactive Entertainment Worldwide Studios, is a fan of the Pixel Ripped series. After Yoshida expressed his admiration for the games, he reached out to the development team and has been actively involved in supporting them ever since. His presence in the game, including a message in Japanese, adds an extra layer of excitement for the players.
The Revelation of Cut Features in Pixel Ripped 1995
Ribeiro discusses a feature that was initially cut from Pixel Ripped 1995 but has now made a comeback in Pixel Ripped 1978. This feature allowed players to go inside the game worlds and explore further. Although it was challenging to remove this feature from the previous game, Ribeiro believes that sometimes cutting a feature opens up the possibility for future projects. Bringing this feature back has been a fulfilling experience for the team.
Pixel Ripped 1978 takes players on a remarkable journey through the history of gaming, bridging the gap between nostalgia and modern technology. With its unique collaboration with Atari and the incorporation of iconic games, this installment in the Pixel Ripped series is a must-play for any gaming enthusiast.